Originally posted by Michael
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It's Official: Valve Releasing Steam, Source Engine For Linux!
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Originally posted by Yfrwlf View PostAfter installing L4D via Steam on my computer, I was not able to play L4D without Steam running. It is required that you log in to run L4D.
This is DRM. Do not pay for Steam games. You shouldn't have to ask for permission to play your own games.
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Originally posted by Yfrwlf View PostAfter installing L4D via Steam on my computer, I was not able to play L4D without Steam running. It is required that you log in to run L4D.
This is DRM. Do not pay for Steam games. You shouldn't have to ask for permission to play your own games.
No shocker to most of you, but just saying.
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Originally posted by thebwt View PostWhat about people who disagree with your view on DRM? It seems like you are assuming that we all 'know' DRM = Evil. We know what we're getting into when we buy games from them...
Originally posted by TheWretched View PostIf you run your argument further, even having to have the CD in the drive can be considered "DRM"...
Originally posted by Licaon View Postthen why did you buy the game and why did you agree to the EULA?
Originally posted by deanjo View PostThat would be more copy protection then DRM. DRM entails getting permission from an outside system to authorize the use of their product."Digital rights management (DRM) is a generic term for access control technologies that can be used by hardware manufacturers, publishers, copyright holders and individuals to impose limitations on the usage of digital content and devices."
Originally posted by V!NCENT View PostPSSSSSSSSSSSSST!
*And to think that L4D is a multiplayer co-op mode that you need to contact the central game server for so you can be linked to an online co-op match*
FAIL
I have reached the conclusion that you are all either retarded or/and corporate sellouts. You of course all have the freedom to be corporate sellouts and let corporations p0wn you on their terms when they feel like doing so, but others like myself will not accept those terms.
Steam can fuck off. Long live DRM-free software, and best: open source software.
Switch to bounty models. Also, live in countries which don't have out-of-control costs of living so that it will cost less to program.
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Originally posted by Yfrwlf View PostSwitch to bounty models. Also, live in countries which don't have out-of-control costs of living so that it will cost less to program.
Heh...I'll say it again...I'm mildly surprised Phoronix didn't cover that more than they did this stuff. It's as big as Valve possibly doing Steam and Source for Linux- which is all he's got for actual things he can state and have people verify right at the moment.
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Originally posted by Svartalf View PostI think Wolfire and the other indies from the Humble Bundle are striving for something along those lines.
Heh...I'll say it again...I'm mildly surprised Phoronix didn't cover that more than they did this stuff. It's as big as Valve possibly doing Steam and Source for Linux- which is all he's got for actual things he can state and have people verify right at the moment.
Several of the new games coming out have pre-payments available, which is more along the lines of an actual "bounty", except they are bounties for only things like extra features and whatnot. Bounties can be a bit scary though for several reasons, the primary concern being the assurance that you really will get what you paid for. I believe that if you can address that problem and have a system in which money will be returned to you if, say, said project doesn't meet it's deadline, or doesn't meet it's stated features, or whatever it may be, while still securing that payment for the project if they do meet the goals they put forth, will be a much more successful model. Something like this:
This project will have features and gameplay held to standards yay high (determined by the organization sponsoring the project?), this feature set, and this amount of average gameplay time. Upon accomplishing these goals, the software will be released as open source to the world to build upon as desired. If unsuccessful, all credits will be returned to the payees.
I tried making a website that could act as a hub for bounty projects so that you'd have somewhere to go to find out about them, which is really needed especially as that model grows larger, but I didn't spend much time with the project to make it successful.
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