Originally posted by Dodger
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TTimo has been very reliable, and I imagine that he would be the one doing the porting in this case too.
id obviously has a very different history when it comes to linux support than Epic.
The only question is whether EA would block the relase of Linux binaries, and I don't see a reason why they would do that.
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Originally posted by pingufunkybeat View Postid obviously has a very different history when it comes to linux support than Epic.and I don't see a reason why they would do that.
I know that's a silly statement, but my view of epic now is totally different than my view of epic before ut3 demo.
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Originally posted by pingufunkybeat View PostTTimo has been very reliable, and I imagine that he would be the one doing the porting in this case too.
id obviously has a very different history when it comes to linux support than Epic.
The only question is whether EA would block the relase of Linux binaries, and I don't see a reason why they would do that.
Intel has done it as well with Project Offset, which at the beginning was supposed to have a linux client but those plans were dropped quickly after the intel acquirement of Offset Software. They were a company full of pro's in linux support (The company was started by S2 Games hall of famers responsible for Savage).
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Originally posted by deanjo View PostKeep in mind that iD is no longer the iD of old as well. They are now a subsidiary of ZeniMax. As it's been pointed out Epic had a very good track record right up until UT3.
EA, the lover of consoles, could also easily say no PC version at all and leave Rage on the consoles.
Ultimately Timothee Besset isn't the one that determines if a port is done.
Much like Ryan Gordon isn't ultimately the one responsible for no UT3 linux client.
Remember that MoH originally had a linux client as well which ceased production once EA took over full control.
Same thing with Bioware's NWN, once they were sold to EA the chances of a linux client died hard for following sequels.
Intel has done it as well with Project Offset, which at the beginning was supposed to have a linux client but those plans were dropped quickly after the intel acquirement of Offset Software. They were a company full of pro's in linux support (The company was started by S2 Games hall of famers responsible for Savage).
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Originally posted by Dragonlord View PostIn what sense different?
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Originally posted by Svartalf View PostWell... It's a bit more of an enabler than you'd think. Many indies and top tier studios are familiar with Steam- use it to deliver their content online with Windows. Since there's not been any analog for MacOS or Linux, there's been no impetus to make their stuff more cross platform. No, it doesn't magically make Linux versions, but it takes one less question mark for them out of trying to make the effort to make a title. Now, I like what they've got going on over at ModDB, myself- and it's another enabler like Steam would be; but unlike Steam, it's still an unknown, but also unlike Steam, it's even more Indie friendly so when it's up to speed fully, it should be able to give Valve a run for their money.
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Originally posted by deanjo View PostRage MAY get linux binaries. Given that EA is publishing it though I wouldn't bet on it. UT3 was supposed to get Mac/Linux ports and they even stated so but that never came to be.
ZeniMax acquires publishing rights for Rage
An interview with Jason Kim
Now with regards to the interview:
Switching from EA to Bethesda, did that change much of the game?
It didn't change anything on that, actually. Our partnership with EA was great. Our eventual acquisition by Zenimax to be part of the Bethesda family had nothing to do with our discontent or anything. I don't know what people are talking about in that regard. We actually enjoyed working with EA.
As to whether or not we get a Linux version or not depends on how honest ZeniMax was when they said they'd largely be allowed to do what they want- at least for now. But, in the end, it's NOT EA like you keep harping on about there.
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