Originally posted by b15hop
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It's Official: Valve Releasing Steam, Source Engine For Linux!
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Originally posted by Dragonlord View PostIf you do it the right way cross-platform is a no-brainer. Problem is only that nobody did it right so far ( besides other reasons to keep this crappy licensing business model of theirs alive <.=.< )... and Source did not even tries to begin with :P
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Interesting, valve seems to have 403'd http://store.steampowered.com/public...m_client_linux
So much for the public unreleased beta updates. :-/
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Originally posted by Dodger View PostWell...
I'm not saying this doesn't happen, but it would have to be exceedingly rare. First of all, most studios don't consider Linux to be anywhere near a viable platform - hell, most studios are just now again seeing Windows as a viable platform, which is in no small part thanks to Valve and Steam.
Linux is somewhat widely used for things like video and audio editing and post processing, offline rendering, etc. As an actual target for game development (released or not), not so much, and I know this first-hand.
This is why the possibility of Steam coming to the platform is such a big deal, and I happen to think it may well be very good for Valve to be the first.
But I have yet to see a first or second tier studio that does PC development do hands-on Linux development of their titles as well.
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Originally posted by Yezu View PostSooooo... Any news from Valve on the subject?
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Originally posted by Dragonlord View PostThey have to port it and porting equals to costs and time expenses (for business suits). You can not simply put your Windows game on Steam and "poof" it works on Linux.
You're right, however, in that Steam's not going to magically make games happen for Linux. All Steam and other plays like them do is take the bar for publishing down a couple of pegs. Now...Source coming to Linux makes for some games being a much easier port than previously, the ease being dependent on how badly they did their game code.
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Originally posted by Dodger View PostTouche. And you're right, of course, but they haven't done anything in what seems like ages. I know Rage is supposed to get Linux binaries, but that's also something that is, I would say, at least one to two years out. But, you are correct.
My point, though, was simply that it's a rare thing. And studios developing for Linux to keep portability an option, and not releasing their Linux binaries, is even rarer.
I wouldn't know about the second, though. There's been a few examples of this in the past, with Blizzard being one of those notables doing it at least once in their past with WoW.
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