Originally posted by d2kx
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Valve Updates Its Unreleased Steam Linux Client
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yeah where are they, and if someone downloaded the files earlier just upload it, also i downloaded the mac version of steam, mounted the dmg, and ran steam.sh, and it said
[CODEjohn@john-laptop:/mnt/Steam.app/Contents/MacOS$ ./steam.sh
./steam.sh: line 27: ulimit: open files: cannot modify limit: Operation not permitted
./steam.sh: line 34: /mnt/Steam.app/Contents/MacOS/linux32/steam: No such file or directory
][/CODE]
and amazed, i took a peek at the file and this is what i saw
Code:# directory lives - and all this in a subshell, so we don't affect # $PWD STEAMROOT=$(cd "${0%/*}" && echo $PWD) #determine platform UNAME=`uname` if [ "$UNAME" == "Darwin" ]; then PLATFORM=osx32 # prepend our lib path to LD_LIBRARY_PATH export DYLD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$DYLD_LIBRARY_PATH elif [ "$UNAME" == "Linux" ]; then PLATFORM=linux32 # prepend our lib path to LD_LIBRARY_PATH export LD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$LD_LIBRARY_PATH fi if [ -z $STEAMEXE ]; then STEAMEXE=steam fi ulimit -n 2048 # and launch steam cd "$STEAMROOT" STATUS=42 while [ $STATUS -eq 42 ]; do ${DEBUGGER} "${STEAMROOT}"/${PLATFORM}/${STEAMEXE} $@ STATUS=$? # are we running osx? if [ $STATUS -eq 42 -a ${PLATFORM} == "osx32" -a -f Info.plist ]; then # are we running from in a bundle? exec open "${STEAMROOT}"/../.. fi done exit $STATUS
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