Originally posted by Sockerdrickan
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Catalyst 10.1 Still Trash In Heaven, But Good News
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Originally posted by Sockerdrickan View PostThe following code will produce black fragments:
Code:void main() { gl_FragColor = vec4(1.0)*0.99; }
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Originally posted by rohcQaH View PostI'm no expert on GLSL, but does your code actually set the color somewhere? Using ShaderMaker, I just tried setting this as "Fragment Shader" and got the expected results. HD5770, catalyst 10.1.
Code:void main() { gl_FragColor = vec4(1.0)*0.99; }
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Originally posted by bridgman View PostI don't think this is an OpenGL 3.x issue, it's about retrofitting the newest tesselation hardware support (which is *not* part of any OpenGL spec today) into an existing OpenGL 3.2 driver via extensions.
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Originally posted by Joe Sixpack View PostI've actually read something similar to this in the past. I've heard certain ATI issues with wine or xorg stemming from Nvidia actually providing more functionality than required by spec. This situation has come up dozens of times. Can you comment on it?
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