There are games written in Python, Java, ActionScript, Javascript. All recent commercial 3D games are written in C++ though.
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Originally posted by BlackStar View PostWhat do Delta3d, Ogre3d, Irrlicht3d, CrystalSpace3d, Unity3d, Torque have to do with Microsoft (or the 360 for that matter)?
What do those engines have to do with windows XP/VISTA/7 and/or linux? Please don't answer this question...
for the pc platform which game has been written in C#? i really curious about this.
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Originally posted by Setlec View Postplatform Support?
What do those engines have to do with windows XP/VISTA/7 and/or linux? Please don't answer this question...
for the pc platform which game has been written in C#? i really curious about this.
It's a 2D game, and it uses sdl and mono. I don't know why they use SDL, but that's written in C, so the engine itself might be SDL.
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Originally posted by Setlec View Postplatform Support?
What do those engines have to do with windows XP/VISTA/7 and/or linux? Please don't answer this question...
for the pc platform which game has been written in C#? i really curious about this.
You know what the interesting thing is? Second Life turned to Mono in order to improve performance. Not only that, but they've used Mono to implement some positively awesome things like microthreads (Mono.Continuations) or the ability to record the current state of the engine, wire it to the server or another PC and continue execution there. There was a great discussion on the Mono mailing list recently (around last April) - check it out if you are interested.
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