The majority of Windows games stopped crashing while Atl+Tabbing after the Windows 98 days were over. That's not an issue anymore. I take it now for granted that I can task switch while a game is running. And when I can't, I'm pretty heavily annoyed.
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Stop grabbing my keyboard :(
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Originally posted by Dragonlord View PostWindows games use most of the time DirectX for input processing which bypasses the windows input processing. As a result the games can totally block you from getting out of them or get in trouble if you manage to escape them. Under Linux input goes through X and you do not bypass the input ( if the game is written in a sane way ). You can avoid DX for input processing on Windows which puts you up on the same level as Linux doing proper input handling. Besides there is no sane reason to try to bypass X input in Linux to do a game.
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Originally posted by RealNC View PostThe majority of Windows games stopped crashing while Atl+Tabbing after the Windows 98 days were over. That's not an issue anymore. I take it now for granted that I can task switch while a game is running. And when I can't, I'm pretty heavily annoyed.
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Originally posted by poofyyoda View PostThere needs to be a better balance for
However, some key combos will disrupt gaming, such as workspace switching ( CTRL + ALT + <DIRECTION> ).
Originally posted by poofyyoda View PostTo work around these shortcomings, I like to create scripts for all my games to launch in a seperate X Displays.
On topic though I think alt+ TAB should just work, playing in windowed mode or on another X display is not a solution. Alt+TAB should simply just work.
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Originally posted by val-gaav View PostWith the current state of drivers AFAIK that would work only with nvidia binary drivers and maybe intel with kms and dri2...
Actually, I'm pretty sure it works on the opensource ATI driver also, but IIRC intel crashed on me, but that was when their driver was in a very sorry state. Though, I'm pretty sure that gamers won't be using intel graphicsLast edited by poofyyoda; 12 August 2009, 05:45 AM.
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This has been somewhat useful for me, esp. since it works for every game that supports windowed mode (which should cover 99% of existing apps).
The only problem seems to be fglrx, which keeps drawing the game's window even if it is minimized (worked once, but since 9.2 or something it does not). It does that also for the games, which support "real" minimizing, though...
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