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Oh goodie! Because there's nothing I don't like about a game with "suicidal ninja robots"!
It sounds kinda fun- my kind of game.
I'm trying to get the wrap on Caster 1.3 (Chapter 2) for Linux- I got the problem that was keeping it from shipping sorted out and since it's been so delayed, I thought I'd add a few gems onto the plate for the release as a "sorry" for it taking so long over the next couple of days... (Blame my day job for that one. No longer a problem though...) Once I get it out and Cortex Command into beta, I'm kicking things into a higher gear and talking to quite a few more studios. This game's on the short list right now.
As an aside, I'll be getting to updating the list here in a bit and opening up a new thread to keep track of it all. As a note, if you don't see something on the list in the new thread and think it was mentioned, don't be bashful- speak up.
http://sol.gfxile.net/dr_gdm.html - An article about porting Death Rally from DOS to Win32. At the end, the author mentions a few classic titles he wouldn't mind porting (and even open sourcing) if the rights holders could be tracked down:
Now that this project is over and done with, I'd love to get my hands on several other classics - preferably as open source. Some of the classics I'd love to port into modern systems include:
Ignition by Unique Development Studios (UDS)
Terra Nova: Strike Force Centauri by LookingGlass Studios (LGS)
Little Big Adventure 1 and 2 by Adeline Software International
Outcast by Appeal
Dune by Cryo Interactive
Might be an opportunity for collaboration?
(I'm a little bit annoyed that Death Rally only got a port, and no source release, it's still bound to an archaic platform and will need to be ported again in the future. Then again, maybe I'm just bitter about there not being a Linux port... )
http://www.xenonauts.com/index.php < Yet another attempt at capturing what made UFO special. Maybe this one will succeed? I think they intend to charge money for it....
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