Originally posted by Yfrwlf
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Ryan Gordon On Linux UT3: "still on its way"
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Originally posted by Yfrwlf View PostI still think there needs to be a lot more focus on graphics engines though.
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Originally posted by Irritant View PostThere has been quite a bit of it with Xreal, Nexuiz, Alien Arena, Sauerbraten etc. All of these engines have made major advancements the last few years, and are at least on par with id tech4 in alot of areas. I don't think it'll stop there, the gap will continue to close as these engines keep adding more modern features.
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Originally posted by Irritant View PostThere has been quite a bit of it with Xreal, Nexuiz, Alien Arena, Sauerbraten etc. All of these engines have made major advancements the last few years, and are at least on par with id tech4 in alot of areas. I don't think it'll stop there, the gap will continue to close as these engines keep adding more modern features.
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I'm not sure what Blender uses built-in, I thought it used Ogre3D or Crystal Space, I know it *can* use either one, but any way here are some games made with it:
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Here's "Oblivion" created with Blender hehe, no clue if they're open sourcing their creation though, but Blender's way of adding "logic blocks" in order to quickly create a game is very exciting to me, that's exactly the kind of thing that is needed, making it easier to create content (check the other Krum vids too):
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Geez there are tons of new Blender games on Youtube now, older one: http://www.youtube.com/watch?v=HXT2q2EY94I
Also really cool being able to jump right into your game at the push of a button in Blender.
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Ogre3D is a render engine not a game engine. It's good at what it does but for a game you need a complete package. Having to tie all ends together on your own is not going to get FOSS out of the so-last-year hole it unfortunately is in right now ( not a problem of FOSS itself but of the system ).
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Originally posted by Dragonlord View PostOgre3D is a render engine not a game engine. It's good at what it does but for a game you need a complete package. Having to tie all ends together on your own is not going to get FOSS out of the so-last-year hole it unfortunately is in right now ( not a problem of FOSS itself but of the system ).
The pieces of the puzzle exist. Each price is gold plated at that. The one missing piece is some game logic and binding.
Every attempt to unify ogre with other parts seems to be a failure because:
a. game logic doesnt exist in ogre
b. not everyone can agree on what physics engine to use, networking ect.
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