After looking at your problem description that reminded me of an error that lead to 100% cpu usage with a dbase app compiled with xHarbour. Basically they used busy waiting without any sleeps, that caused the extreme cpu usage. It was not that extreme with older kernels but new ones showed it. I usually do not fix compiler bugs, but it was relatively easy to locate this one. I do not write dbase apps, just somebody showed me that problem and i found a hack around it.
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Caster has gone Gold!
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Originally posted by Kano View Post@Svartalf
So found the demo 1.1 update. Seems to run really smooth now. Can you tell us how to enable a framecounter?
Btw. it does not seem that there is a ingame editor in the demo, did you enable it for the full version?
https://docs.google.com/Doc?docid=dd...gxfnrxgb&hl=en
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Originally posted by Kano View Post>"Caster". FPS: %.2f FPS (perf): %.2f Swap Time: %.2f
So it is build for debug then? How to enable it there?
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Originally posted by Raven3x7 View PostI just picked this up. Do i still need to update the game using the demo, or is the full game binary up to date by now?
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