@Dragonlord
And what type of game do you want with this ?ber engine? Will the engines features matter if it's YAFPS? Do you have an idea for a highly innovative game and the skills to make it? Can you encourage others to make it? (judging by your other replies, I'd say no...)
I think it is wonderful that so many FLOSS games exist, and that the engine/game developers have fun doing it. Creating a modern game is a huge task, so in that regard FLOSS games will always look/play like something a few years behind times, but as stated by others: Gameplay first.
I am not a developer/programmer, and have no idea how to make useful and beautiful GLSL shaders, but I am a graphic artist (currently only compositing with a grain of 3D). I want to contribute with graphics, but there are some points:
1) Creating content for a modern looking game, never mind a "next-gen" type game, is impossible to do with only a handful of artists working in their spare time (MOD artists reuse a lot of art assets from the main game). The content needs to be equal in quality, so it's better to have a game look bland overall, than having a few models of high quality among many others of poorer quality. This requires a whole lot of planning (artists sticking to a defined concept) and a lot of hard work (equal quality of all content). No use of a FLOSS AAA-level engine if this point is not in place.
2) If I'm going to dedicate a portion of my free time to a FLOSS game project, it MUST be a game that I enjoy immensely, that I want to see live up to it's potential, and that I can have FUN while creating content. Almost all FLOSS games could use better graphics, but not all captures me enough to help out. It also doesn't help that I don't game that much anymore as I used to...
3) The workflow must also be considered, getting content in the engine easily, create ingame effects without relying mostly on developers, maybe some sort of visual GLSL creation tool, etc.
I agree with many that the visual representation of a game is very important today, and I would love to see a modern FLOSS game rival, say, HL2. I'm just afraid it is too much to expect, and I don't think the majority of Windows gamers will even glance at open source games on Linux. It is much more important to get studios like Blizzard and Valve on board, than to convince people to play our free, open games, made with great engines and the best art we can possibly create. Instead of competing with commercial games, we should create fun, quirky games with a unique art style, manageable by 1 or 2 artists in average. I think that is already what is happening.
And what type of game do you want with this ?ber engine? Will the engines features matter if it's YAFPS? Do you have an idea for a highly innovative game and the skills to make it? Can you encourage others to make it? (judging by your other replies, I'd say no...)
I think it is wonderful that so many FLOSS games exist, and that the engine/game developers have fun doing it. Creating a modern game is a huge task, so in that regard FLOSS games will always look/play like something a few years behind times, but as stated by others: Gameplay first.
I am not a developer/programmer, and have no idea how to make useful and beautiful GLSL shaders, but I am a graphic artist (currently only compositing with a grain of 3D). I want to contribute with graphics, but there are some points:
1) Creating content for a modern looking game, never mind a "next-gen" type game, is impossible to do with only a handful of artists working in their spare time (MOD artists reuse a lot of art assets from the main game). The content needs to be equal in quality, so it's better to have a game look bland overall, than having a few models of high quality among many others of poorer quality. This requires a whole lot of planning (artists sticking to a defined concept) and a lot of hard work (equal quality of all content). No use of a FLOSS AAA-level engine if this point is not in place.
2) If I'm going to dedicate a portion of my free time to a FLOSS game project, it MUST be a game that I enjoy immensely, that I want to see live up to it's potential, and that I can have FUN while creating content. Almost all FLOSS games could use better graphics, but not all captures me enough to help out. It also doesn't help that I don't game that much anymore as I used to...
3) The workflow must also be considered, getting content in the engine easily, create ingame effects without relying mostly on developers, maybe some sort of visual GLSL creation tool, etc.
I agree with many that the visual representation of a game is very important today, and I would love to see a modern FLOSS game rival, say, HL2. I'm just afraid it is too much to expect, and I don't think the majority of Windows gamers will even glance at open source games on Linux. It is much more important to get studios like Blizzard and Valve on board, than to convince people to play our free, open games, made with great engines and the best art we can possibly create. Instead of competing with commercial games, we should create fun, quirky games with a unique art style, manageable by 1 or 2 artists in average. I think that is already what is happening.
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