Originally posted by Tuxee
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Valve Posts Updated Steam Deck FAQs To Address More Community Questions
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Originally posted by shmerl View Post
Dude, discussions with you is a complete waste of time. I wish there's be ignore button here. Go read what layers are for. And then re-read it again.
Vulkan is not a magical fucking bullet.
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Originally posted by gfunk View PostWonder if valve will only support SteamOS moving forward, saw the other day this guy saying they only officially support ubuntu 20.04 LTS.. which no actual gamers use probably
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Has KDE, X.Org Server or Wayland seen any contributions from Valve?
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Originally posted by cl333r View Post
How much functionality was implemented in Vulkan in the last several years thru layers vs extensions? Will you dodge it just like with the question what is WSI?
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Originally posted by shmerl View Post
There is nothing new with such idea. It's been called hooks for ages. Vulkan provides official way to implement hooks called layers. So functionality can be extended in such way. Clearly not only for debugging so check your sources.
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Originally posted by cl333r View Post
Layers are a means of hooking into Vulkan functions, which is why almost the only use for them is validation or trying to hijack some behavior. Therefore what you're pointing to is more of a hijacking situation.
I'm not really interested in debunking this.
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Originally posted by shmerl View Post
That's simply wrong. Vulkan layers can be used for overriding and augmenting features. They aren't limited to debugging by any means.
Case in point - something like VkBasalt is a Vulkan layer: https://github.com/DadSchoorse/vkBasalt
So I wonder why can't FSR work in a similar fashion.
Will vkBasalt get me banned?
Maybe. To my knowledge this hasn't happened yet but don't blame me if your frog dies.
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It would be nice if Valve did a little more work on gamescope to support passing variables into the game environment a little better instead of passing them to gamescope AND the internal window environment. There is also stutter bugs in some games and mouse performance issues.
Gamescope has made some games run much smoother for me vs native desktop kwin environment where I'd see these weird nano-stutters when panning around in some games, often this doesn't happen in gamescope
(which currently can't use FSR due to fullscreen limitation under xorg, wayland has a special wine build that may work with it however)
PS. Gamescope works by making a fullscreen window; that is NOT exclusive fullscreen.
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