I went with iD because out of the large game developers its the one when a programmer has the most pull (to my knowledge at least but I'm sure someone will enlighten me )
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Originally posted by energyman View Postf) remember 'smart terminals' in the 70s&80s? same stuff
70's and 80's? Hate to break it to ya but that is still alive and flourishing, they call them thin clients nowdays. Hell the vm market lives off of it.
Back to latency, etc etc etc. Yes I'm doubtful too but you can be guaranteed that the net providers are going to give packet privatization to the service if they can pull in another $10-20 a month off the casual gamer in a day and age where people are trying to cut their cable bills down during the economic meltdown. Any way they can soak extra money out of ya they will give it a shot.
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Originally posted by Aradreth View PostI went with iD because out of the large game developers its the one when a programmer has the most pull (to my knowledge at least but I'm sure someone will enlighten me )
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Originally posted by deanjo View Post70's and 80's? Hate to break it to ya but that is still alive and flourishing, they call them thin clients nowdays. Hell the vm market lives off of it.
Back to latency, etc etc etc. Yes I'm doubtful too but you can be guaranteed that the net providers are going to give packet privatization to the service if they can pull in another $10-20 a month off the casual gamer in a day and age where people are trying to cut their cable bills down during the economic meltdown. Any way they can soak extra money out of ya they will give it a shot.
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Originally posted by deanjo View PostNot sure how much that applies now days. Carmack does not dictate the future of gaming as he once did. If he had the same amount of clout as he once did pretty much all games would be using openGL which was his "holy crusade" for years. That gave way to DX.
It IS worth observing that DX doesn't do so hot in the embedded space and if you want handheld stuff, you're going to HAVE to use OpenGL ES. It's so close to OpenGL (1.3 for ES 1.1 and 2.0, sans the fixed function path in the case of ES 2.0...) that more often than not, you don't have to do much to get an OpenGL renderer to work on the embedded system.
As for this... Heh... I don't envision them being able to pull the server side together enough to be credible within the next 5 years because of expense reasons. Tech-wise, you can make it work. Tech-wise, you might even have a solution to the latency concerns that the nay-sayers point out. Tech-wise, though, you're not going to remove the expense of handling multiple OC-192's worth of data per server location to be credible.
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Originally posted by energyman View Post(and they don't have to be crap).
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What I'd like to know is how this is even feasable? I mean think about the amount of bandwidth this would have to be sucking down toplay a game like Crysis or any other fast paced, super high detail game at a high resolution and 30+ framerate without lagging. We're talking Gigabit fiber optical connection minimum for anything I can think of.
I don't know about any of you but I play my games at 1920x1200 with a minimum frame rate of 60 fps, but usually vsynced to the monitor's 85Hz refreshrate.
I'm sorry, I just don't see how this could possibly work on a large scale unless they've found the holy grail of compression algorithms, allowing them to compress gigabytes into kilobytes.
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