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Proton Experimental Updated, VKD3D-Proton Moving Closer With Ray-Tracing

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  • Proton Experimental Updated, VKD3D-Proton Moving Closer With Ray-Tracing

    Phoronix: Proton Experimental Updated, VKD3D-Proton Moving Closer With Ray-Tracing

    Valve continues to be making exciting progress in the realm of Steam Play for improving the experience of running Windows games on Linux...

    https://www.phoronix.com/scan.php?pa...oton-Closer-RT

  • #2
    Impressively fast work

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    • #3
      Amazing, that's the reason I only buy my games on Steam.
      You can complain all you want on drm and copy protection, but they deserve it for their efforts on Linux gaming alone.

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      • #4
        Does the proton fork bring its improvements Upstream as well somit can be used in wine?

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        • #5
          It's a shame so much effort needs to go into translate DX stuff to work on linux. If the industry had chosen Vulkan things would be so much easier for Valve. Still, they're doing a great job fighting an uphill battle.

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          • #6
            What's the ETA for Vulkan ray tracing extensions in Mesa? It's needed for it to work as a whole with vkd3d.

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            • #7
              Originally posted by shmerl View Post
              What's the ETA for Vulkan ray tracing extensions in Mesa? It's needed for it to work as a whole with vkd3d.
              https://gitlab.freedesktop.org/mesa/...ch=ray+tracing

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              • #8
                Thanks!

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                • #9
                  Originally posted by bemerk View Post
                  Does the proton fork bring its improvements Upstream as well somit can be used in wine?
                  No, they are not interested. Upstream VKD3D is now just a glorified HLSL compiler.

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                  • #10
                    Originally posted by LeJimster View Post
                    It's a shame so much effort needs to go into translate DX stuff to work on linux. If the industry had chosen Vulkan things would be so much easier for Valve. Still, they're doing a great job fighting an uphill battle.
                    I fear that with Microsoft buying Bethesda they will also get the idtech game engine and Doom + Wolfenstein franchises to switch away from Vulkan and towards DirectX12.

                    Also do I have it wrong or does it seem like the Khronos group Vulkan initiative is more oriented around following Direct X12 rather than leading the industry themselves. It seems like they see DX12 features and play catch up?

                    Soon AMD is going to announce their machine learning based AI resolution upsampling technology to rival Nvidia's DLSS, and it will be built around Micrsoft's DirectML.
                    https://videocardz.com/newz/amd-fide...ch-this-spring
                    https://github.com/microsoft/DirectML
                    So the resolution upsampling world will be dominated by Nvidia proprietary DLSS and AMD's DX12 solution... then probably the Khronos group will work on something and release it after the market has been mostly captured.
                    Last edited by humbug; 12 March 2021, 02:00 AM.

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