Originally posted by pabloski
View Post
Announcement
Collapse
No announcement yet.
Mozilla Sponsored The Godot Game Engine To Port Their Editor As An HTML5 Web App
Collapse
X
-
Originally posted by sarmad View Post
What you're calling for is an example of the "this is a nice tool, let's use it for the sake of using it" phenomena that is wide spread among developers.
But in this case, while there might be advantages, it isn't clear that it warrants the effort for a rewrite currently. Perhaps if Godot runs into some issues where a rewrite and/or certain Rust features would substantially help, and/or the Rust library ecosystem for game development has some impressive offerings, this situation could change.
Nevertheless, if someone wants to work on a Rust game engine and editor that's similar in aim to Godot, it sounds like a cool project! I'd love to see such a thing.
- Likes 2
Comment
-
Originally posted by ids1024 View Post
I like Rust but this is probably right, in some sense. In particular, Mozilla's use of Rust is a good example of when to rewrite in a new programming language: they already recognized a need to more or less completely rewrite some fairly old components, to be able to take advantage of modern multi-core architectures (and probably address other technical debt). And Rust made that easier than their attempts to do so in C++ (which, apparently, they first attempted to do).
But in this case, while there might be advantages, it isn't clear that it warrants the effort for a rewrite currently. Perhaps if Godot runs into some issues where a rewrite and/or certain Rust features would substantially help, and/or the Rust library ecosystem for game development has some impressive offerings, this situation could change.
Perhaps when they try to implement this rendering pipeline in a multi-GPU-HSA-vendor-neutral-architecture? I don't think any open engine will do this before 2035+ (I hope I'm wrong).
Nevertheless, if someone wants to work on a Rust game engine and editor that's similar in aim to Godot, it sounds like a cool project! I'd love to see such a thing.
- Likes 1
Comment
-
they are pursuing this effort to lower the barrier for new users
- Likes 1
Comment
-
Originally posted by sarmad View Post
What you're calling for is an example of the "this is a nice tool, let's use it for the sake of using it" phenomena that is wide spread among developers.
- Likes 1
Comment
-
Originally posted by log0 View PostI don't get it. Is having to download the editor manually and running it such a huge barrier? The wasm has to be downloaded by the browser too before executing it. Even worse it has to be downloaded (assuming it is not cached on the hard drive) and compiled every time you want to run the editor.
- Likes 4
Comment
-
Originally posted by ssokolow View Post
They're specifically excited about its potential for making Godot more available in academic situations where it may be very difficult (or at least discouragingly onerous) for a teacher or professor to get permission to have new software installed on the machines in a computer lab.
- Likes 4
Comment
Comment