Originally posted by ethana2
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ioquake3 Engine Nears New Version
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what is that sdl thing on windows
portability is good but not cool if you lose behavior
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Originally posted by xav1r View PostActually voip and the stereoscopic thing were added a long time ago, i think in the 1.34 release. There hasnt been much of anything new really, for over a year now.
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Originally posted by yogi_berra View PostI could have sworn that all of those features mentioned in the article were added between 1.33 and 1.35 with the exception of x86_64 support which came right after id freed the code. The only thing that is new to ioq3 for 1.36 is voip and maybe that stereoscopic thing. Oh and a lot of drama over the switch to SDL.
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hm? Seems everything from about 400 revisions has been only bugfixes, every single thing of those things mentioned is in rev 1066 of openarena..
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I could have sworn that all of those features mentioned in the article were added between 1.33 and 1.35 with the exception of x86_64 support which came right after id freed the code. The only thing that is new to ioq3 for 1.36 is voip and maybe that stereoscopic thing. Oh and a lot of drama over the switch to SDL.
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Hold it right there; the next Tremulous release actually depends on some files that are due to ship with Duke Nukem Forever, so, it's not as easy as you make it sound.
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ioquake3 Engine Nears New Version
Phoronix: ioquake3 Engine Nears New Version
The team behind the development of the ioquake3 engine, a spin-off of the open-source Quake 3 engine, is preparing for the release of a new update. The second release candidate for ioquake3 1.36 is now available and it features a number of new improvements...
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