Originally posted by M1AU
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Blood Frontier: The Latest Open-Source FPS
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I'll give it a try latter today and see how it compares to Sauerbraten. I only hope that it is indeed more 64-bit friendly than Sauerbraten or Cube were (something tells me otherwise, and it'll be at least as friendly as its predecessors).
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Originally posted by yogi_berra View PostYou'll see more OSS singleplayer games after id tech 4 is released under the GPL sometime after the next Wolfenstein game is released.
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Originally posted by Dragonlord View PostWith one problem: it's going to be more or less q4 then. It's nice that ID releases those engines but this did not really help the lack of creativity as of up to now. Those OSS FPS games are not really breath taking. As somebody once said... why play a mediocre OSS game if I can buy the same in high quality? Creativity is what you can not buy so there OSS games should go to stand their ground.
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Originally posted by suokko View PostIt is not creativity that is missing but Artist type of developers. There is large number of high skill level programmers in OSS projects but getting enough high skill level artist developers limits content based games from progressing (you need a lot of art and sound/music effects to create a good single player game). Have you ever looked the credit list of commercial game? The list of programmers is usually short compared to all others names in credit list.
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Originally posted by suokko View PostIt is not creativity that is missing but Artist type of developers. There is large number of high skill level programmers in OSS projects but getting enough high skill level artist developers limits content based games from progressing (you need a lot of art and sound/music effects to create a good single player game). Have you ever looked the credit list of commercial game? The list of programmers is usually short compared to all others names in credit list.
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The "creative crisis" in FLOSS games has more to do in my very humble opinion with the fact that artists are less aware of FLOSS projects and that they are less likely to give away (license under CC or open source) their work than programmers are. Not that they are against "giving away" their work, but rather that (given the school formation of many designers and graphics artists) they are less likely to come across Open Source programs, platforms and projects than programmers and IT oriented students. That is (in part at least) why, in my opinion, it is really hard to get professional or decent graphics artists involved in FLOSS game projects.
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An engine like id tech 4 needs a lot of content (art, gfx, animations, 3d models, textures, etc) to make a game, whether its good or mediocre, imaginative or not. Theres just not enough modellers, texturers, animators, etc willing to create enough needed content for a FOSS game that uses something like a gpled id tech 4.
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