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DXVK 0.96 Released With More Optimizations, Game Fixes

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  • DXVK 0.96 Released With More Optimizations, Game Fixes

    Phoronix: DXVK 0.96 Released With More Optimizations, Game Fixes

    DXVK 0.96 has been released as the newest version of this library for mapping Direct3D 10/11 to Vulkan for faster Wine/Proton gaming performance on Linux...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    I have to say I love this project, Linux gaming has never been as nice as it is to day, and DXVK is one of the most important reasons for it. Wine's D3D9 implementation is 'acceptable' but DXVK's D3D10/11 implementation is 'fantastic'.

    I've seen games go well over 90% of native performance with DXVK, and most games are at least over 80%. And that is a lot of games that were basically impossible to play until DXVK came along because of the lacking D3D11 implementation wine had at the time that just didn't really work for that many games. I was only able (or rather, willing) to switch 100% over to linux thanks to DXVK (and proton) enabling so many games that just didn't work before.

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    • #3
      Yeah, DXVK is amazing.

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      • #4
        Not specific or really related to DXVK, but for Guild Wars 2 (and currently possibly for other 64-bit DX9 apps), there's a relatively new DX9-to-DX12 wrapper: https://github.com/megai2/d912pxy

        It doesn't work with vkd3d yet though seemingly because it looks like vkd3d doesn't supported the updated interfaces d912pxy uses: https://github.com/megai2/d912pxy/issues/25

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        • #5
          Originally posted by Espionage724 View Post
          Not specific or really related to DXVK, but for Guild Wars 2 (and currently possibly for other 64-bit DX9 apps), there's a relatively new DX9-to-DX12 wrapper: https://github.com/megai2/d912pxy

          It doesn't work with vkd3d yet though seemingly because it looks like vkd3d doesn't supported the updated interfaces d912pxy uses: https://github.com/megai2/d912pxy/issues/25
          My first thought was, great there is something new to try... But then, this is a wrapper to dx12, nooooo thanks ;-)

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