I don't use any of those. I just compile Wine myself and create and use app prefixes by manually running `export WINEPREFIX="$(pwd)"` at the prefix root directory. It's not difficult at all, and appdb and the Wine bugzilla should be the first stop when running into problems.
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The State of Gaming On Debian In 2018
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Debian has zero support for most game development tools. Valve uses windows 10 for these applications lol https://www.valvesoftware.com/en/.
Want to work at Valve? 3d animator job: Autodesk Maya , mudbox, 3d coat rhe/centosl has support but will use win 10...
Debian and Ubuntu recommended for game development with unity and ue4.
Want Algorithmic substance painter support for Ubuntu here's a link for steam https://store.steampowered.com/app/7..._Painter_2018/
So what is Debian good for running windows games with Lutris?
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Originally posted by PackRat View PostDebian has zero support for most game development tools. Valve uses windows 10 for these applications lol https://www.valvesoftware.com/en/.
Want to work at Valve? 3d animator job: Autodesk Maya , mudbox, 3d coat rhe/centosl has support but will use win 10...
Not as zero as you think.
Many different parties have scripts to install Maya, Mudbox, 3d coat on Ubuntu and Debian.
Yes the system requirements from autodesk make it sound like rhel/centos only but if you read autodesk support for the 3 programs you will see questions from people using them under Ubuntu and Debian. Really this shows kind how little the ABI difference really is. Its basically 3 libraries symlinked and the binaries of Maya/Mudbox/3d coat for RHEL/centos work under Ubuntu and Debian.
Originally posted by PackRat View PostDebian and Ubuntu recommended for game development with unity and ue4.
Originally posted by PackRat View PostWant Algorithmic substance painter support for Ubuntu here's a link for steam https://store.steampowered.com/app/7..._Painter_2018/
Ubuntu 12.4 / CentOS 6.6
The recommend is basically the minimal. The recommend distribution on a lot of steam linux programs is deceptive. 12 in Ubuntu version number is 2012. Basically 2012 and newer for debian you add a year. So this comes 2013 debian that is Debian “wheezy”/Debian 7 or newer with all updates.
So that link is for debian/ubuntu/redhat/centos its just knowing how the version number map between those distributions.
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I tried POL 8 years ago on Ubuntu 10.10. It hanged itself on such an easy task like starting World of Warcraft. I had it already installed, I was playing from /mnt/windows via ntfs-3g. That's quite a disappointment. Is POL still a disappointment?
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Originally posted by rmoog View PostI tried POL 8 years ago on Ubuntu 10.10. It hanged itself on such an easy task like starting World of Warcraft. I had it already installed, I was playing from /mnt/windows via ntfs-3g. That's quite a disappointment. Is POL still a disappointment?
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Originally posted by oiaohm View Post
To be correct wine is not recommend to run on top of ntfs-3g there is too much overhead and wine does depend on file system features that ntfs-3g does not provide.
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Originally posted by oiaohm View Posthttps://gist.github.com/borgfriend/b...9974bf780a4994
Not as zero as you think.
https://gist.github.com/borgfriend/b...9974bf780a4994
https://forums.autodesk.com/t5/insta...a/td-p/7785323 I know weta digital uses Ubuntu.
Linux is just too painful to use. Most people will just use windows. Also the drivers are terrible...
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Originally posted by PackRat View Post
Already had that github page stared. I know it can be installed on Debian it's just a pain. Like Autodesk will not even support Fedora.
I know weta digital uses Ubuntu. Linux is just too painful to use. Most people will just use windows. Also the drivers are terrible...
So Linux driver support is sometimes better than Windows.
Weta digital render farm is Ubuntu. Disney/Pixar render farm is Debian. Valve render farm is also Debian. You know those game intro movies that need more computer power to make than a single computer could do in a reasonable time. So working as a animator at Valve will at time put you into contact with Debian.
Reality here is working as a animator anywhere sooner or later you will be forced to work with some distribution of Linux more likely something deb based than rpm based. 100+ machine render farms are too expensive to-do in Windows its all the CLA and other things on top of the Windows license that makes it that way.
Most render farms are either Debian or Ubuntu even that installation of somethings is painful for a reason. There is some cluster management software packaged for Debian and Ubuntu that is not packaged for Fedora/RHEL makes keeping cluster going simpler. So its a trade off between easy install and easy to keep running. Little pain on install is not as important as keeping running.
Steamos use to be based on Ubuntu but its now based on Debian 8. The result of steam os being based on debian is everything in the steam store for Linux has to run on debian. Mostly because Debian has high QA than Ubuntu so turns out Debian gives valve personal less trouble. Yes testing internally made games at Valve will be spinning up steamos based on Debian.
Even so this segregated dynamic linking should allow more programs to ship runtimes on Linux and use host libraries without issue when this fully lands. This should allow the conflicting C++ runtimes and other things to be worked around. The developer working on this is working on making it a default feature of glibc.
Linux is getting less painful to use.
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