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FFmpeg VP9 Decoder Claims To Be The World's Fastest

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  • #21
    Originally posted by Imroy View Post
    Fixed that for him.
    There's lots of 32 bit ARM devices out there, as well as a few other architectures.
    ARM rarely has computing power for software codecs so it uses DSP addon circuits.

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    • #22
      the most important thing is the quality, if the quality suck like vp8, this codec won't be interesting for me.

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      • #23
        Originally posted by pandev92 View Post
        the most important thing is the quality, if the quality suck like vp8, this codec won't be interesting for me.
        Video quality with vp9 is definitely better than vp8, in many cases it beats even h.264 (as encoded by x264), but it's not quite as good as h.265/HEVC. However, while it may not be better than HEVC, it's still the best free video codec currently available. At least until Daala comes and takes the title, hopefully, but that might take a while.

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        • #24
          If all we care about is quality, surely Daala would take the reigns there... (whenever it's released :/)

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          • #25
            It's hard to say that Daala has the best quality. In fact, at this moment, it has no quality whatsoever.

            As a game developer, I wouldn't be surprised if VP9 ends up being heavily used in video games. Vorbis is already heavily used in games, since it's easy to integrate and developers don't have to pay a licensing fee to use it.

            At the moment, Bink video is probably the most widely used video codec in games, even though it has rather terrible compression. Bink isn't free, but it's royalty-free, which is way more important for game developers.

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            • #26
              Originally posted by Skrapion View Post
              Vorbis is already heavily used in games, since it's easy to integrate and developers don't have to pay a licensing fee to use it.
              The excellent audio quality doesn't hurt either. Vorbis gives even the best proprietary audio codecs a run for their money and now equally free Opus beats them hands down.

              The choice isn't as simple in video codecs, but vp9 is certainly not a bad pick as soon as it's practical from an implementation standpoint.

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              • #27
                Originally posted by caligula View Post
                ARM rarely has computing power for software codecs so it uses DSP addon circuits.
                Indeed and future 64-bit ARM devices already have VP9 taken care of since hardware decoding is built into the next gen of GPUs while current 32-bit ARM devices can use the commercial software VP9 decoders which use the GPU's floating point hardware for decoding.

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