Originally posted by ethana2
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Wine 1.7.0 Released, Starts Again With The Changes
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Originally posted by uid313 View PostWell that all is going to change with Xbox One.
Yeah, before most games used DirectX 9 so they could be ran on old consoles like Xbox and Xbox 360.
But now with Xbox One, all new games are probably going to use DirectX 11.
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Originally posted by liamdawe View PostWell if you consider the amount of games that don't even use directx 10 yet, still lots of games coming out that only use 9 it won't be that long before wine actually becomes truely awesome, especially for older titles.
Liam of GamingOnLinux.com
Yeah, before most games used DirectX 9 so they could be ran on old consoles like Xbox and Xbox 360.
But now with Xbox One, all new games are probably going to use DirectX 11.
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Well if you consider the amount of games that don't even use directx 10 yet, still lots of games coming out that only use 9 it won't be that long before wine actually becomes truely awesome, especially for older titles.
Liam of GamingOnLinux.com
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Originally posted by ethana2 View PostIf they're not accepting FOSS d3d9 drivers in WINE, then they're pulling a Sun Microsystems. Maybe WINE is being turned into the next MySQL? A fork would also allow for a rebranding.. How much of WINE is from codeweavers vs community contributors?
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Originally posted by ChrisXY View PostNothing about input? In wine 1.5.13 raw input worked well, in 1.6 it works, but mouse warp doesn't work anymore in at least Risen, so you can only rotate about 360 degree before hitting the edge of the window.
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Originally posted by duby229 View Postskyrim crashes during the game load. Civ V seems to work flawlessly with the exception that the ground textures are missing, they just show up black. Supreme Commander seems to load, I can hear the background music as if the game is running, but it just loads a black screen and clicking around randomly doesnt seem to do anything.
According to the report made these games should all work with these d3d9 patches. I'm very interested to try it out.
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Originally posted by ChrisXY View PostBut that's not a direct reason, is it? I mean, it's just another feature like "If the platform supports dx11 then use it, if not use whatever wine has". A direct reason would be that it'd be too much work maintaining all this.
I guess Wine could need better 64-bit support and mixed 32/64-bit support.
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Originally posted by Ericg View PostThey didn't accept the original DX11 code because it was Linux specific and Wine/CodeWeavers has to work on Linux, BSD and Mac. Its not that they just said "No screw you"
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Originally posted by uid313 View PostWhat are the most important parts missing in Wine?
almost no games will release with d3d9 support shortly anyways, it's dead.
many bigger games are already releasing d3d11-only.
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