Originally posted by XorEaxEax
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Unity uses Mono to support scripting, which includes UnityScript, Boo or C#, Unity itself (runtime) is not written in C#, it's native and IIRC it's written in C++. How is that 'based on Mono'? By the way, do you know if the Mono devs get even a penny out of Unity's use of it as a scripting engine?
By it becoming the dominant development platform on mobile.
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