Continuing in this slightly off-topic vein it seems as if Microsoft are focusing more on C++ for upcoming Visual Studio release(s), doesn't mean that it will be at the cost of C#/.NET development though of course. Still it underlines that C++ is as alive and healthy as ever.
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Mono Developers Go Bye-Bye From Attachmate
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Originally posted by smitty3268 View PostQt Quick and QML are Qt's answer to WPF. LINQ and extension methods are really useful, though.
Does it have as strong Model/View capabilities as WPF?
If so, yet another reason not to use C#/.NET :P
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Originally posted by BlackStar View PostTo the idiots who celebrate when developers lose their jobs: a big, warm fuck you. You have just scraped the bottom of the barrel, wishing your fellow humans pain and misery. Those people have families and children to feed, yet you laugh at their loss - fuck you.
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Originally posted by bwat47 View Post.NET is an ECMA standard, stop letting your irrational paranoia control your thoughts. Only mono stuff relating to windows compatibility is in any remote danger of patent issues, and those parts aren't needed for developing linux applications.
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Originally posted by bwat47 View PostAgreed. Unfortunately these hypocrites constantly bashing mono will never realize common sense.
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Originally posted by V!NCENT View PostCross platform Mono. Shit... Give me a break... What is the only advantage of Mono? That's right; being supposedly easyer and thus lazyer. What is it good for? What makes it do for the end product? Java 1.6 has multithreading, OpenGL, GLSL, can run in a browser. What does Mono enable again?
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Originally posted by Znurre View PostAs for the syntax I am not quite sure what you are referring to, but there are at least a lot of things I miss in the C# syntax:[LIST][*]Pointers
[*]Being able to treat a pointer as an int (0 or >0) to test whether it's valid or not.Code:if (pointer)
[*]Separate header and source files
Besides, have you ever written cross-platform C/C++ headers? I have and the amount of platform-specific hacks necessary is ridiculous (this was a C++ OpenGL header with proper namespaces, enums etc).
I am just waiting for C++0x to make its debut, to improve the C++ syntax further.
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