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Wine 1.1.43 Brings Many Direct3D Fixes, Optimizations
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Thanks for your work. This is the first Wine release where Tiberian Sun actually works, and is playable.
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Originally posted by notaz View PostHenri, your 'wined3d: Disable strict draw ordering by default' commit gave at least 50% performance improvement to me, sometimes more for some games that I play, with no graphics problems so far. The change looks rather simple, I wonder if there are similar "easy" hacks out there that could slightly decrease accuracy but improve performance a lot
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Originally posted by PsynoKhi0 View PostThe Oh so predictable answer :P
No report that I could find. I've seen a couple of comments in the AppDB (and a thread here), that's it.
Why no bug report? Could be a handful of reasons, though I'm gonna sound like a broken record :P
- "Going back to 1.1.37 works for me, why bother?" That could change with Ubuntu 10.04
- "It's so freaking obvious, they HAVE to notice someday..." According to what you said earlier, that's wishful thinking
- "Meh, they won't look at it and brush it off as an fglrx issue, not worth my time."
- I could very well be looking for the wrong stuff in the bugzilla entries heh
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Henri, your 'wined3d: Disable strict draw ordering by default' commit gave at least 50% performance improvement to me, sometimes more for some games that I play, with no graphics problems so far. The change looks rather simple, I wonder if there are similar "easy" hacks out there that could slightly decrease accuracy but improve performance a lot
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Originally posted by Joe Sixpack View PostSounds like pretty much every other OSS project to be honest. The question is what's considered to be a papercut and what's a serious problem? I'm guessing they are focusing mostly on D3D and DX9 related things. People get tired of papercuts because of the low level of excitement. So they'll switch to something more interesting just to keep from getting burned out.
Me personally - I'd much rather play an older game flawlessly (say Counter-Strike) than to have a new game that kinda works.
And for the love of God can they PLEASE fix this bug.
But hey, if working your ass of to get Dx7 to work, but no one can play it then fine... I'm sure a 20yo game will be fixed with wine 2.0... not.
Like with any floss, distro's will work around it, right? -_-'
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Originally posted by Henri View PostAre there bugs filed for those?
No report that I could find. I've seen a couple of comments in the AppDB (and a thread here), that's it.
Why no bug report? Could be a handful of reasons, though I'm gonna sound like a broken record :P
- "Going back to 1.1.37 works for me, why bother?" That could change with Ubuntu 10.04
- "It's so freaking obvious, they HAVE to notice someday..." According to what you said earlier, that's wishful thinking
- "Meh, they won't look at it and brush it off as an fglrx issue, not worth my time."
- I could very well be looking for the wrong stuff in the bugzilla entries heh
I'm sure someone will come up with other reasons (including some smartass jabs at ATI).
Regression testing here I come, I guess...
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Originally posted by PsynoKhi0 View PostI might as well take the opportunity to ask:
To what extent are wine development releases tested on ATI hardware with fglrx?
Originally posted by PsynoKhi0 View PostIt might be a communication issue but I get the feeling Radeon owners are pretty much treated as second-rate users and served the "It's a fglrx problem" copy/paste as a way to avoid investigating the actual cause of the hickups.
I understand that a few years ago ATI's binary driver was too much a hassle to bother with, so I wonder if the "screw this" mindset is still influencing wine devs without a second thought.
Originally posted by PsynoKhi0 View PostPersonally I've had problems with anything 3D past 1.1.37 in apps listed in the platinum top 10, problems which nature makes me wonder how this could even get pushed out of the door in that state.
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Originally posted by M?P?F View PostI thought wine developers wouldn't care about mesa but I was obviously wrong.
I hope mesa & wine developers would work hand-in-hand towards useful graphic drivers.
Wine developers obviously know which functions are pretty useful, mesa developers may be interested in a top lacking-feature list.
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