Originally posted by oiaohm
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Also 32-bit native code is not slower than 64-bit code at all, lol. Well, not by default. Of course, if an application is written badly for 32-bit or is register starved, that's another thing. For drivers it likely does not matter. And those are probably going to be the biggest issue, imagine every Vulkan API call that simply gets translated fast to the GPU, still has to do that context switch overhead, twice (when calling native API and when returning).
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