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Blender 3.3 Released With Intel oneAPI Backend, Improved AMD HIP Support

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  • Quackdoc
    replied
    Originally posted by oleid View Post

    You buy NVidia because brand new AMD stuff works now on older hardware? Where is the logic?
    it's because Polaris is effectively deprecated in the eyes of AMD. The RX 590 came out in 2018. not a great length of period for support. AMD has been nothing but a shit show lately.

    and considering how popular Polaris still is. The fact that blenders not getting support for is quite honestly a damn shame. AMD has had a lot of issues. but this for me is the nail in the coffin, polaris doesn't support wlroots vulkan, doesn't support Vulkan zerocopy in libplacebo. no AMF hevc support etc.

    im done wasting money supporting AMD, their linux support isn't even that great anymore. Ive bought AMD constantly, and was my go-to for putting into customer computers. not anymore.

    Leave a comment:


  • oleid
    replied
    Originally posted by Quackdoc View Post
    convince me to buy nvidia in one sentence
    You buy NVidia because brand new AMD stuff works now on older hardware? Where is the logic?

    Leave a comment:


  • tildearrow
    replied
    Typo:

    Leave a comment:


  • Quackdoc
    replied
    convince me to buy nvidia in one sentence

    - The AMD HIP back-end has been extended to now work going back to GFX9/Vega hardware on Windows and Linux. RDNA1 and GFX9/Vega issues were worked out since Blender 3.2 to allow broader AMD Radeon GPU support for Blender.
    done.

    Leave a comment:


  • JEBjames
    replied
    Michael

    Typo "fasster" should be "faster"

    Leave a comment:


  • brucethemoose
    replied
    Originally posted by piotrj3 View Post

    you don't need professional GPU.

    Blender doesn't benefit from for example Quadro/A series GPUs comparing to normal RTX/geforce. Only issue is maybe with AMD since they have 2 seperate architectures one for compute and one for gaming.
    You straight up can't access CDNA in desktops or even cloud instances, so its kinda irrelevant in the workstation space.

    This strategy always puzzled me. Nvidia's habit of seeding their HPC architectures in desktop systems and small cloud instances has been extremely effective, and Intel is trying to do something similar.

    Leave a comment:


  • piotrj3
    replied
    Originally posted by mirmirmir View Post
    *cries in non-professional GPU*
    you don't need professional GPU.

    Blender doesn't benefit from for example Quadro/A series GPUs comparing to normal RTX/geforce. Only issue is maybe with AMD since they have 2 seperate architectures one for compute and one for gaming.

    Leave a comment:


  • mirmirmir
    replied
    *cries in non-professional GPU*

    Leave a comment:


  • Blender 3.3 Released With Intel oneAPI Backend, Improved AMD HIP Support

    Phoronix: Blender 3.3 Released With Intel oneAPI Backend, Improved AMD HIP Support

    Blender 3.3 is out this morning as the newest version of this widely-used, open-source and cross-platform 3D modeling software...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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