Originally posted by msotirov
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"an awful lot of of GPUs having more or less featureful blitter units. And many systems need them for a lot of use-cases, because the 3D engine is a bit too slow or too power hungry for just rendering desktops."
2D APIs are needed, because they can be implemented with far less HW than generic 3D shaders. Yes, OpenGL and Vulkan are capable of 2D render, but they are overkill. A lot of HW must be implemented, mostly for nothing when only used for 2D.
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