Originally posted by BO$$
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SphinUX OS Claims To Be ~150% Faster Than GNU/Linux
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Originally posted by BO$$ View PostWhen exporting an obfuscated apk with proguard eclipse crashes running out of memory so I had to give it around 2GB RAM for the exporter to work.
Why not using C++/NDK if you care that much about performance and openness? Seems someone has a double standard... saying just to others to not use Microsoft/C#/Mono but he uses the equivalent Oracle/Java/a JVM developped mostly in the closed.
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positive reviews
let's look at some of the users that gave positive feedback.
liamhenderson - invalid user
toufic - feedback given 2013-01-25 (same day as sf registration)
jwg33k - feedback given 2013-01-20 (registration one day before)
sorry, not convinced
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Originally posted by BO$$ View PostI wasn't bashing C# because it used more memory than a C++ equivalent application but because it was made by Microsoft and they can't be trusted to not cook up something.
You're the guy who's using windows because it "just works", who doesn't care about ethics because hey, the only way to "get in power" is to be unethical, and now here you're saying you don't trust microsoft after all...
Try to keep track of your own trolling!
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Originally posted by kraftman View PostBeOS, Haiku, DOS are much slower than bigger operating systems. It's because of architecture not because of being small or not.
Anyone who has tried BeOS, Haiku or FreeDOS will instantly tell you about how fast they are compared to other OS's.
Methinks you haven't tried any of these, or at least haven't tried trolling before and giving it a shot for the first time.
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Originally posted by intellivision View PostWhat the hell are you smoking?
Anyone who has tried BeOS, Haiku or FreeDOS will instantly tell you about how fast they are compared to other OS's.
Methinks you haven't tried any of these, or at least haven't tried trolling before and giving it a shot for the first time.
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Originally posted by smitty3268 View PostIt depends a lot on what you mean by "faster". Those OS's will certainly boot faster. Whether they'll run benchmarks faster is unlikely, but i'm sure it depends on the benchmark.
You see the same thing in Linux with the competing CPU/IO schedulers. An algorithm that maintains maximum file transfer bandwidth on spinning media is pretty different than an algorithm for minimimizing file access on an SSD, after all.
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Originally posted by droidhacker View PostOnce Firefox gets into its 4th GB, I care too.... Seriously... WTF is Firefox's problem?
... and no, Chrome isn't any nicer on memory.
Point is, there are leaks, but that consumption is mostly for something actually useful for the user.
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Originally posted by intellivision View PostWhat the hell are you smoking?
Anyone who has tried BeOS, Haiku or FreeDOS will instantly tell you about how fast they are compared to other OS's.
Methinks you haven't tried any of these, or at least haven't tried trolling before and giving it a shot for the first time.
- Haiku and BeOS are micro-kernels that work with Servers that offer Services in the OS. The intercommunication between these systems is slower than a hybrid OS like Windows NT, OS X or Linux. All these OSes merged the subsystems where it makes sense, and loads as modules parts that are not that important. So a kernel heavy benchmark (with multiple context switches) will not work (that) well on BeOS/Haiku
- Haiku had in the past problems compiling with newer GCCs (and it still doesn't compile as far as I know with the 4.7 release) so the generated code on these platforms matches the compiler capabilities. So people using newer compilers will get all the optimizations of these newer compilers
- bigger OSes offer optimized DLLs/libSOs for the target instructions set, and a compatibility one that is fast enough. Look if you use Windows XP for example that you have p3.sys, or athlon.sys as parts of the kernel that are loaded (based on the machine's instruction set). Similarly LLVM (which is in fact is used real time compiler) can optimize shaders for machines that do not support specific operations in OS X/Linux (as part of Gallium).
- BeOS, and Haiku support 32 bit code, and big OSes that support 64 bit offer the capability of 64 bit processing, which again in (mathematical) benchmarks at least, are faster code
If you mean about: how fast it boots, the older OSes many times do recognize much less hardware and they need to load less services because they don't support much more of the functionality the new OSes support. BeOS has similar features with Windows 2000, and this OS would load fairly fast by today's standard, but it would not offer anti-aliasing on fonts (I know that Haiku offers this, but Haiku is still a much less featured than modern Linux/Windows), many features that many application offer (and they have to be loaded on disk), including some that are just for the sake of open standards and easier to be debugged (like configuration files written in Xml format). All these features slow the OS starting time, but 1 minute to boot was true from Windows 95 era, and the spinning disks at least did not increase by as many orders of magnitude the access time (compared with disk space).
FreeDOS itself boots very fast as it doesn't: detect and assign a hardwared mapping and device initialization to all devices in your system. The application have to do this (like using the sound card!). Based on this, the "fast" is all about offering nothing. If you try to add stuff in FreeDOS you will find only what it doesn't support, and if you load everything, it loads/runs much slower: you don't have video acceleration, 64 bit processing, you don't have a TCP stack, so you have to write your own, and as you add more functionality, at the end the OS, the applications will run as a Frankenstein. Amazingly, there is a very new GCC for FreeDOS, the DJGPP distribution (4.7.3), which is a great achievement if you would ask me.
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