Originally posted by duby229
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Adobe Is Finally Ending Flash Support... In 2020
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Originally posted by polarathene View Post
It had support for running Unreal Engine well before webgl had any equivalent iirc. That didn't seem to work out to much beyond the demos from the looks of itLast edited by caligula; 25 July 2017, 10:54 PM.
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Originally posted by caligula View Post
Java also had 3d support (JOGL, LWJGL) before WebGL. The Java implementation was lightning fast compared to JS crap. They demoed Quake2 in JavaONE in 2004 ( https://bytonic.de/html/benchmarks.html ) and it was on par with native C version. 10 years later some WebGL games appeared and they were slower than the original native c64 games. On high end Geforce hardware with 1000+ CUDA cores.
OpenGL in the browser is a disaster IMO. You took an almost universal platform, be it Flash, Java or HTML5 and add hardware and software requirements and it doesn't work properly, at all or is very slow. At worse, it's effectively a Chrome-on-Windows game since it's made for Chrome's javascript and HTML5, and you need Windows for the high quality graphics driver. Might as well be a downloadable .exe made for DirectX 11.
Typical of modern days is announcements about supporting WebGL 2 : please tell us what are the hardware requirements. In older days every game or piece of software let us know if EGA, VGA, or 640x480 with 256 colors etc. are required.
Thin clients and VM are another environment where 3D is a rare and high end feature. Flash games ran/run on thin clients. I never got 3D working in Virtualbox (There is a solution as llvm-pipe is a software OpenGL implementation tuned for speed, might be good if you have an eight-core or at least eight-thread CPU, perhaps someone with a 3+GHz Zen or socket 2011/2066 CPU or i7 2600K can test if WebGL games are playable)Last edited by grok; 25 July 2017, 11:44 PM.
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Good job Adobe... Except you should probably have done this at least a decade ago. Flash was cancer well before Steve Jobs trashed it in his public letter.
I however have a feeling that there's still going to be plenty of sites that rely on Flash when the EOL date hits, either due to the developers not wanting to move the site off flash or not having the budget to do so, meaning that Adobe may have to continue keeping up the downloads and making security updates. Hell, I wouldn't be surprised if they get sued at some point in 2019 with the goal of forcing them to do just that.
Seriously, Flash is probably the best example of how even the worst technology can become practically unkillable if it gains enough momentum.
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Originally posted by ElectricPrism View PostGood thing they made intelligent strategic use of that money instead of invested it in Photoshop on Linux. What a disaster that would have been!
The sad thing is Adobe is of then the reason why so many people haven't switched to Linux.
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Originally posted by schmidtbag View PostThe sad thing is Adobe is of then the reason why so many people haven't switched to Linux.
May be I am a bad example — granted, for reasons of poor and bad childhood it's only 7 years as I have a PC, and I quickly dived into hacking about how things work, and within a couple of years I found myself on GNU/Linux. So, you could say I didn't have a chance to get used to Adobe's products. Besides I am not a 3D designer — may be their AIR and likes are the products you could be referring to?
In this case, there's always WINE around. Whilst not as good as native, but enough to satisfy someone wanting to use both GNU/Linux and an Adobe's product.
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