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GNOME's GTK Vulkan Renderer Faster Than OpenGL, Now Working On Windows

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  • #21
    Originally posted by RoboticRetina View Post
    embassi, is there any chance for a game engine to use gtk to save time when implementing a GUI library?
    Not really.

    The whole rendering pipeline for GTK is optimised for the GTK use case — widgets, text, icons. At most, GTK can provide you with an escape hatch, and give you a widget where you render with OpenGL, and then the toolkit will upload the contents to the GPU alongside the rest of the UI. You could create a game level editor; or write a CAD application; or a preview for GLSL shaders — but the display bit would still require you to write your own game engine.

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