Originally posted by RoboticRetina
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The whole rendering pipeline for GTK is optimised for the GTK use case — widgets, text, icons. At most, GTK can provide you with an escape hatch, and give you a widget where you render with OpenGL, and then the toolkit will upload the contents to the GPU alongside the rest of the UI. You could create a game level editor; or write a CAD application; or a preview for GLSL shaders — but the display bit would still require you to write your own game engine.
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