Originally posted by stiiixy
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Wine 1.7.31 Still Hacking Away At DirectWrite & Direct2D
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Originally posted by gutigen View PostDX11 or Mantle, that's why Aspyr has a bit of trouble porting it to Mac and Linux.
http://blog.gameagent.com/civilizati...-dev-update-1/Hi
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Originally posted by Xaero_Vincent View PostAs far as DX11 support goes, being a low priority is understandable. I think Wine and Mesa driver development status go hand in hand. I mean Direct3D 11 supports advanced features like Tessellation, which many new games utilize, yet none of the Mesa driver have full OpenGL 4.x spec support that is needed for that funcitonality. We can't expect Wine to support advanced D3D 11 features in it's Direct3D to OpenGL translation layer when the OpenGL driver stack on Linux itself isn't even at parity with Direct3D 11 yet. The proprietary Linux drivers are at OpenGL 4.x parity but it would be unwise to base Wine development from that.
https://www.winehq.org/winapi_stats
If for nothing else, how funny would it be to see Linux beat Windows using Microsoft's own API?
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Originally posted by Xaero_Vincent View PostI think Wine and Mesa driver development status go hand in hand. I mean Direct3D 11 supports advanced features like Tessellation, which many new games utilize, yet none of the Mesa driver have full OpenGL 4.x spec support that is needed for that funcitonality..... The proprietary Linux drivers are at OpenGL 4.x parity but it would be unwise to base Wine development from that.
https://www.winehq.org/winapi_stats
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Originally posted by gutigen View PostBecause Codeweavers has to make money somehow, for example that's why D3D Command Stream is a default in Crossover for some time now while under Wine it's "under heavy development".
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