Originally posted by RealNC
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Google Chrome/Chromium Now Supports PulseAudio
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Originally posted by F.Ultra View PostThat is because these games are not compiled with PA support (they seam to be OSS games). Whenever there is a modern game released that don't work with PA it usually is because the bundled sdl libraries are compiled without PA support and simply removing them so the system versions are used instead solves the problem (i.e thats been exactly this for all the Humble Bundle games with audio issues).
No you don't, the problems that you see is because you have a mixed set (Alsa, OSS, PA) of applcations/games. If all the applications where to be PA only then you would have no problem. However most applications or games should use SDL instead since it's the portable way and it supports all the different audio systems.
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Originally posted by kayosiii View PostYour assuming of course that alsa is running with absolutley the most optimal settings which of course is almost never going to be the case. Jack is another api that sits on top of alsa an privides better performance (in this case Latency) than alsa based apps tend to provide. Pulse audio can be smart about how it uses Alsa and be an improvement on how typical alsa apps work. There is no reason why re-sampling and mixing interfaces cant be just as efficient as the Alsa native ones. Alsa is modular enough that this can be an or rather than an and.
ALSA, from my point of view, had to be as like as WaveOut is for Windows: an interface layer between the audio driver and the applications. It has to reject unsupported streams on limited hardware and not trying to resample IMHO, and maybe offer some generalized support for soundcards with hardware mixing and MIDI capabilities. Then there should be another layer like PA to do software mixing and application volume control.
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Originally posted by energyman View Postyou can have that with well designed apps. vlc, xine, amarok.. are just examples.
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Originally posted by NomadDemon View PostI also like PA, always works as it should, only sometimes theres a little latency. so i switch back to pure alsa [xonar dx]
iam drummer also ; p
cant get zynaddsubfx without alsa-OSS or JACK to work good
I can easily get 8-10ms latency consistency, even under pretty heavy load.
You do have to do a little configuring, however, and determine what mixing solution provides the best sound quality to cpu usage.
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This fanboy war is a joke!
OSS is far behind Alsa in implementation because of its previous licensing. This is why such a project should be dropped, the reason why some cards that don't work on Alsa work on OSS is due to the hardware manufacturers preferring the closed licence.
We only need one hardware interface to the audio and it should be Alsa.
Pulse audio has been very stable for a couple of years, there were lots of teething troubles as more people started to use it but it has settled down and works very well. By the way software mixing was carried out by dmix before pulse was used.
Oh and yogi_berra your silly response, "I dont know how to use it so its crap" is a great argument!
You set 5.1 in a simple drop down in the pulse control panel, so hard.
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Originally posted by danwood76 View PostThis fanboy war is a joke!
OSS is far behind Alsa in implementation because of its previous licensing. This is why such a project should be dropped, the reason why some cards that don't work on Alsa work on OSS is due to the hardware manufacturers preferring the closed licence.
We only need one hardware interface to the audio and it should be Alsa.
Pulse audio has been very stable for a couple of years, there were lots of teething troubles as more people started to use it but it has settled down and works very well. By the way software mixing was carried out by dmix before pulse was used.
Oh and yogi_berra your silly response, "I dont know how to use it so its crap" is a great argument!
You set 5.1 in a simple drop down in the pulse control panel, so hard.
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