Originally posted by Joe Sixpack
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It describes hardware features, mentions features advertised but not working and features that cause software fallbacks, and a lot of advice on how to stay on the fast path. This all is for fglrx. I consider GL2 the biggest failure in the history of GL.
Similar white papers for NVIDIA should still be on the net somewhere.
Originally posted by V!NCENT
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If something works with the NVIDIA blob, it doesn't mean it's been implemented right or is bug-free, it just happens to work with the blob, no more, no less. I'd really like to see any free project that uses OpenGL 100% correctly. I recall one bug where we had to *violate* the OpenGL specification for open drivers to work with the apps that used one specific *non-standard* feature exposed by, guess what, both blobs! And it was not the first time we must have done this. Applications are only made to work with blobs, not to comply with the OpenGL specification.
Seriously, if you find a bug in open drivers, report it. This blame fest won't help anybody. A lot of driver devs are unpaid, so they have the same responsibility to report or fix bugs as anybody else on this board or in the community. They work on what they want to work on.
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