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I think the problem is that the PulseAudio developers thought they could do better than the Unix philosophy and make an all-in-one perfect solution that everything would magically be made to work with.
"Sure, adopting PA is a bit of a departure for a couple of old-style Unix philosophies (such as "everything is a file" -- which is a pretty stupid philosophy anyway). But complaining about that is not really a technical argument to me. If we want to have a good, modern sound system for Linux than leaving some Unix legacy behind is the right thing to do."
A real future oriented game engine, not this bristle-work called Source... <.=.<
You're changing the topic here. As far as I know we were talking about the Linux facilities available to the game developers, no matter how poor those game developers actually are at it.
You're changing the topic here. As far as I know we were talking about the Linux facilities available to the game developers, no matter how poor those game developers actually are at it.
PA, ALSA and OSS are not facilities available for game developers, but for software mixing libraries like OpenAL and FMod. Topic changed since long ago ... Nobody care about ALSA or PA in the video game industry and they are right.
PA, ALSA and OSS are not facilities available for game developers, but for software mixing libraries like OpenAL and FMod. Topic changed since long ago ... Nobody care about ALSA or PA in the video game industry and they are right.
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