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  • #21
    Originally posted by Quackdoc View Post
    DXVK/VKd3d can only be so good, and they don't implement UMD drivers.
    2 thinks here who exactly stops you to develop a UMD driver for windows ?

    also if you replace the directx .dlls you can translate the directx calls into vulkan with DXVK/VKd3d

    so whats the point ? what exactly do you want to tell me ?
    Phantom circuit Sequence Reducer Dyslexia

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    • #22
      Originally posted by qarium View Post

      2 thinks here who exactly stops you to develop a UMD driver for windows ?
      time and money, even if you did, you still have to deal with D3D1x->VK that you don't need to worry about with SR-IOV​
      also if you replace the directx .dlls you can translate the directx calls into vulkan with DXVK/VKd3d
      you can't do that, it will break since some applications rely on UMD and well windows itself as well, if you want a hwaccerated desktop, you need the UMDs

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      • #23
        Originally posted by Quackdoc View Post
        time and money, even if you did, you still have to deal with D3D1x->VK that you don't need to worry about with SR-IOV​
        you can't do that, it will break since some applications rely on UMD and well windows itself as well, if you want a hwaccerated desktop, you need the UMDs
        benchmarks show that d3d12->Vk has nearly zero overhead and in many times it is even faster.

        so whats the point ? your claim is SR-IOV does improve something what does not need improvement...
        Phantom circuit Sequence Reducer Dyslexia

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        • #24
          Originally posted by qarium View Post

          benchmarks show that d3d12->Vk has nearly zero overhead and in many times it is even faster.

          so whats the point ? your claim is SR-IOV does improve something what does not need improvement...
          some cherry picked benchmarks, nearly all of the D3D12 games I played have a noticable hit, but VKD3D is not UMD compatible, so unless it becomes so, or someone develops another UMD driver it doesnt matter

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          • #25
            Originally posted by Quackdoc View Post
            some cherry picked benchmarks, nearly all of the D3D12 games I played have a noticable hit, but VKD3D is not UMD compatible, so unless it becomes so, or someone develops another UMD driver it doesnt matter
            people can just pick this technology and can build a UMD driver no problem.

            it does not mean your GPU need SR-IOV... thats the point.
            Phantom circuit Sequence Reducer Dyslexia

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            • #26
              Originally posted by qarium View Post

              people can just pick this technology and can build a UMD driver no problem.

              it does not mean your GPU need SR-IOV... thats the point.
              building a UMD driver is not so simple, though at least we do have a d3d10umd driver that needs ported to zink and extended to d3d11 at least.

              but we still wont have things like rocm, no video acceleration api, d3d12 features are still missing etc.

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