amazing how they got a low level performance oriented interface to be slower than opengl designed for old hardware with different design than graphics processors from the past decade.
And if i'm not wrong, since vulkan is low level there won't be any "optimizations" available by working around some gotchas of eg. opengl, it all hangs on the architecture of your code. So they rather will have to rewrite significant parts of it and pray the external interface does not have to be broken in the process.
And if i'm not wrong, since vulkan is low level there won't be any "optimizations" available by working around some gotchas of eg. opengl, it all hangs on the architecture of your code. So they rather will have to rewrite significant parts of it and pray the external interface does not have to be broken in the process.
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