I wonder if this makes tools like openshot, kdenlive any faster?
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FFmpeg Lands CLI Multi-Threading As Its "Most Complex Refactoring" In Decades
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Originally posted by spicfoo View Post
It's not just Windows. Plenty of Linux distributions don't ship with FFmpeg by default or ship versions that don't have the same feature set, ABI etc that that the bundled version has. As I already noted before, you can't rely on an external version even it exists because among other things distributions change the defaults or patch out codecs since FFmpeg doesn't support plugins. There is zero platform stability that any browser can rely on for multimedia on Linux, Windows or anywhere else really.
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it would be a plus if distros start updating ffmpeg more frequently as a byproduct of firefox updates... but then again it would be more likely they don't and firefox breaks (some video features or entirely) because distros often package updates without thoroughly testing stuff...
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Originally posted by slalomsk8er View Post
If the browser vendor provide a deb or rpm on the website for sure bundle it but if the browser is packaged by the maintainers of the distribution repository then there is supposed to be a compatible version of FFmpeg packaged and modeled as a dependency. Guess why Flatpaks and Snaps are so useful for distribution of fast changing software like a browser
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are FFmpeg APIs that unstable, or is this a hipothetical that could be handled easily in the few cases it actually happens?
i get that historically linux had several deeply breaking changes in many APIs, and some lib dev teams still do this (out of real need or out of culturally not prioritizing API stability), but it's something that seems to be improving significantly over the years, and I wonder where ffmpeg fits this spectrum nowadays...
eg: is the CLI multithreading change introducing new APIs? are the old APIs preserved or modified? are these breaking changes or backwards compatible?
on the other end of the rope, is Firefox reallygonna have such a hard time querying the available ffmpeg version and deciding on how to call it from a couple codepaths that work for some lib version ranges? does ffmpeg offer capability querying or API version querying so firefox can pick codepaths like games choose graphics API codepaths according to vulkan or opengl capabilities and API versions?Last edited by marlock; 13 December 2023, 05:09 PM.
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Originally posted by caligula View Post
I didn't realize this was only for the CLI. It sounds like that kind of refactoring would also help when using ffmpeg as a library (like those video editors do, perhaps).
Originally posted by marlock View Postare FFmpeg APIs that unstable, or is this a hipothetical that could be handled easily in the few cases it actually happens?
i get that historically linux had several deeply breaking changes in many APIs, and some lib dev teams still do this (out of real need or out of culturally not prioritizing API stability), but it's something that seems to be improving significantly over the years, and I wonder where ffmpeg fits this spectrum nowadays...
eg: is the CLI multithreading change introducing new APIs? are the old APIs preserved or modified? are these breaking changes or backwards compatible?
on the other end of the rope, is Firefox reallygonna have such a hard time querying the available ffmpeg version and deciding on how to call it from a couple codepaths that work for some lib version ranges? does ffmpeg offer capability querying or API version querying so firefox can pick codepaths like games choose graphics API codepaths according to vulkan or opengl capabilities and API versions?
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Originally posted by marlock View Postare FFmpeg APIs that unstable, or is this a hipothetical that could be handled easily in the few cases it actually happens?
i get that historically linux had several deeply breaking changes in many APIs, and some lib dev teams still do this (out of real need or out of culturally not prioritizing API stability), but it's something that seems to be improving significantly over the years, and I wonder where ffmpeg fits this spectrum nowadays...
eg: is the CLI multithreading change introducing new APIs? are the old APIs preserved or modified? are these breaking changes or backwards compatible?
on the other end of the rope, is Firefox reallygonna have such a hard time querying the available ffmpeg version and deciding on how to call it from a couple codepaths that work for some lib version ranges? does ffmpeg offer capability querying or API version querying so firefox can pick codepaths like games choose graphics API codepaths according to vulkan or opengl capabilities and API versions?Last edited by AlanTuring69; 17 December 2023, 09:59 AM.
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i'm not an expert on any of it, and I'm really asking, not rethorically
also about that specific example, isn't that true to windowed video players as well, ergo something that a video decoding lib like ffmpeg should handle anyway? what's different about doing it to an html canvas target instead of the video player window target?
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