Originally posted by DMJC
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Fun part about this one I did not say that Wine DX 7 implementation is complete. Also this ddraw_surface7_Flip is in the name. The 7 there is for dx7.
There is no Dx 5 or 6 runtime in windows 2000 and newer. Dx5 and 6 applications on Windows 2000 and newer use the dx 7.
Not all Dx5 or 6 games use that feature. I have a original roll-cage game from 1999 that is Dx6 that works perfectly under wine.
But there are a few missing features that hammer Dx 5-7 applications and some dx 8 applications that use dx7 rendering in places. Fairly much any problem you see effecting a dx 5/6 application there will be another dx7 application out there effected by the same problem because its the same code.
Originally posted by DMJC
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16 bit color on 32/24 bit session effect native to Linux SDL applications as well.
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