Originally posted by theriddick
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Wine 3.10 Features Updated Vulkan, D3D12 Swapchain Support
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Originally posted by DMJC View Post
So where's the wine implementation of Glide? or the wine implementation of DirectX 5 surfaces... sorry but DirectX 12 is meaningless when a bunch of software I actually want to run remains unsupported. The latest Windows games aren't the only reason to use wine.
There are quite a few glide wrapper and a few open source ones as well. Basically wine project has not had a direct need to do that. I have not seen a bug about Direct 5 surfaces linked to any games in the appdb. Do check that the DirectX 5 issues are reported and linked to appdb entries so there is at least some note that a developer might see and go that might be fun to implement.
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Originally posted by DMJC View PostSo where's the wine implementation of Glide?
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Originally posted by theriddick View PostI have done some testing with DXVK and Windows lately, originally I thought I was getting %70-80 the performance of windows with DXVK at 3840x2160 resolution but it's more %50-70 for games like Witcher3 and Fallout4/SkyrimSE.
Getting better but not quite there yet, certainly at a %80 of windows performance level will be a marvelous day indeed for us rare 4k gamers.
Those with 1080-1440p setups are laughing, having their fill as most GPU's can achieve well above 60fps (a minimal for PC gaming), at 4k I'm seeing dips down to 30fps region allot which is annoying. (with a 1080ti)
But the bottleneck is the CPU in most cases...
And dips to below 30 fps are common... but that happens on Windows too (Vega 56).
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Originally posted by starshipeleven View PostUnnecessary, afaik nGlide wrapper (Glide to Vulkan) works fine in Wine
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Originally posted by oiaohm View Posthttps://appdb.winehq.org/objectManag...rsion&iId=6377
Do check that the DirectX 5 issues are reported and linked to appdb entries so there is at least some note that a developer might see and go that might be fun to implement.Last edited by DMJC; 12 June 2018, 11:45 PM.
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Originally posted by DMJC View Post
You mean like this one which I reported years ago? https://bugs.winehq.org/show_bug.cgi?id=29521 Not the only DirectX 5/6 bug that's been logged either. Or Perhaps https://bugs.winehq.org/show_bug.cgi?id=45155 which was logged months ago (and is actually fixed in ReactOS).
I know why I had not seen them. Neither are under component=directx-d3d this covers old school direct draw issues.
OpenGL Window Z order in Truespace the https://bugs.winehq.org/show_bug.cgi?id=45155 is that truly a user32 bug because if that truly a direct x 5/6 but that is most likely completely in the wrong component list so most likely completely invisible to the developers work on wine direct x.
Wine bug list is huge and attempting to keep it searchable is a uphill battle. Just because I have not seen a bug it does not mean there is not a bug listed it can just mean some bug metadata is not done yet or worse the metadata is wrong.
Thanks for the reply I just thought I better say something particular when they were bugs I was not seeing. Was suggesting something off with them.
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