Originally posted by theriddick
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Windows 10 Radeon Software vs. AMDGPU On Ubuntu Linux
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Originally posted by Taupi View PostI hope that Mickael will test that kind of games one day ^^
Also, it's not only the selection of games that makes the tests less meaningful. FPS numbers don't say anything at all about smoothness and feeling. A better metric are frametimes and even better is a deeper analysis, but that's nothing I am remotely asking for here.
Originally posted by Mike Frett View PostIt's unfortunate that Benchmarks are more important to people than Privacy and Security.
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Originally posted by juno View Postduby229: phoronix tests have always been like this. There is obviously not much real-world value in these benchmarks, especially when it comes to Linux vs Windows gaming. But it is still enough to indicate trends or reveal bigger problems.
But this is still the #1 place to go for linux benchmark results and therefore influential. When people consider Linux and read about drawbacks like poor gaming capabilities, they search the web for confirmation. They lose their interest and developers/publishers don't get interested at all. So imho, good results are important to see here
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In real life, we play (games that can require power from CPU/GPU stuffs and can be evaluated on windows and linux -and even mac-):
- on steam: Civ V/beyond Earth, Borderland 2, Medieval: Chivalry, CS:GO, Ark:Survival, Portal2, L4D2, XCOM2, Bioshock:infinite, Middle EArth:Shadow of Mordor, Mediaval: Total War 2 ...
- with GOG games: Witcher2, Pillar of eternity, Divinity:OS, Wasteland 2, Mount&Blade:warband, SubLevelZero, SuperHot, FireWatch
- with Unreal Tournament 4: https://www.epicgames.com/unrealtour...l=1#post191678
I hope that Mickael will test that kind of games one day ^^
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Originally posted by atomsymbol
In my opinion, if an application fits (when running) into a 32-bit address space, and does not benefit from 64-bit integer arithmetic, there is nothing wrong in compiling it for a 32-bit target. For example, small "streaming" Linux programs such as 'cat', 'tr', 'tail', or small programs such as 'cron' and 'sleep', fall into this category.
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I tried the PRO driver out before but didn't work on my 16.04 install, guessing you need to regress the kernel back to 4.2 for it to work.
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I know Michael has been limited by Windows in this case, but has anybody tested the beta driver with actual games on Linux - CS, Bioshock?
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Originally posted by Amarildo View PostI will contact VALVeOriginally posted by Amarildo View Posttheir github page.
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Originally posted by duby229 View PostHere's the thing about it though, if there is any chance that your application can require more than 4GB on it 's main thread then it should be 64bits. Otherwise 32bits is probably a good idea.
EDIT: I recognize the additional registers and additional ISA extensions too. So it depends on benchmarks i guess in the end as to which is better for which applications.
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