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Windows 10 Radeon Software vs. AMDGPU On Ubuntu Linux

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  • spacekookie
    replied
    Hey (first post ever),

    I just scrolled through this discussion in the hopes to get some information how to replicate these results. I have an R9 380X and I wanted to try the new hybrid driver stack.

    1) I followed the instructions on the AMD website (with Ubuntu 14.04) and ended up getting shit performance with AMDGPU-Pro.

    2) Then I wanted to try what was done in this review, installed Ubuntu 16.04 with Kernel 4.4, installed AMDGPU-Pro and it promtly failed to load that module. Now I can't even launch games.

    So...yea. Any input here? What am I missing? :/

    Leave a comment:


  • liam
    replied
    Originally posted by Passso View Post

    Yes in every kernel change I see less and less errors and more and more games running without hacks. So let's give Intel some time to achieve OpenGL last versions.
    I'm in no hurry

    Leave a comment:


  • Passso
    replied
    Originally posted by liam View Post

    Ah, OK. I'd imagine that part of the issue is that Mesa is developed to the opengl standard first, and then "fixes" are added as problems with games are reported. Some of those problems are genuine bugs, others are due to the game misusing opengl (writing to drivers).
    Regardless, that's something that is only getting better.
    Yes in every kernel change I see less and less errors and more and more games running without hacks. So let's give Intel some time to achieve OpenGL last versions.

    Leave a comment:


  • liam
    replied
    Originally posted by Passso View Post

    Old games generally works, but Dota2 gives you a red screen for example. Some others from my library refuse to launch putting an OpenGL error.
    Ah, OK. I'd imagine that part of the issue is that Mesa is developed to the opengl standard first, and then "fixes" are added as problems with games are reported. Some of those problems are genuine bugs, others are due to the game misusing opengl (writing to drivers).
    Regardless, that's something that is only getting better.

    Leave a comment:


  • Passso
    replied
    Originally posted by liam View Post

    I don't understand what distinction you are trying to make.
    CS:GO and Portal work. Those seem like pretty major games.
    Maybe if I knew what point you're trying to prove...
    Old games generally works, but Dota2 gives you a red screen for example. Some others from my library refuse to launch putting an OpenGL error.

    Leave a comment:


  • atomsymbol
    replied
    Originally posted by juno View Post
    These are still "little games", looking at the effort put into development. Valve is mainly maintaining their stuff (how old is cs?), they are not a big developer company anymore.
    However, the player base is huge, of course but the ones from candy crush is too...
    Just a note: If the game developer is for example taking pictures of real-world objects and puts that information (directly or indirectly) into the game, it will affect the recommended GPU to run the game irrespective of how much effort was put into development.

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  • juno
    replied
    These are still "little games", looking at the effort put into development. Valve is mainly maintaining their stuff (how old is cs?), they are not a big developer company anymore.
    However, the player base is huge, of course but the ones from candy crush is too...

    Leave a comment:


  • liam
    replied
    Originally posted by Passso View Post

    Little games yes, but most big titles refuse to launch because of OpenGL version...
    I don't understand what distinction you are trying to make.
    CS:GO and Portal work. Those seem like pretty major games.
    Maybe if I knew what point you're trying to prove...

    Leave a comment:


  • duby229
    replied
    Originally posted by Passso View Post

    Little games yes, but most big titles refuse to launch because of OpenGL version...
    Yeah, I just wish Intel, as a company, didn't have such a frustrating attitude. They tend to be the lone wolf. You can see it reflected across almost everything they are tied up in. Including their open source efforts. I can't say I blame them for it, but it is frustrating. I think if Intel had incorporated their OpenCL support within the mesa framework, the OSS community would have been much better off. We'd all be enjoying top notch stuff right now on a variety of hardware.

    I think the only thing Intel needs for GL4.3 is fp64 support. I just really hope it's implemented in a way that other drivers like r600 can benefit from it.

    Leave a comment:


  • Passso
    replied
    Originally posted by liam View Post

    Intel graphics are plenty for many Steam games unless you want to run them at high res or effects settings.
    Little games yes, but most big titles refuse to launch because of OpenGL version...

    Leave a comment:

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