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Work Still Underway To Run OS X Binaries On Linux
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Originally posted by johnc View PostI ask because if there's a popular one that's open source I would consider attempting to port it to Linux.
Last edited by gbudny; 13 July 2013, 05:49 PM.
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Originally posted by LinuxGamer View Postit is really said to see no support for Linux from apple
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It seems rather strange and limiting that they've decided to go for a completely copyleft license rather than one which allows linking to libraries without having to ship the end product under a different license.
I would have preferred if they licensed their product similar to WINE, under the LGPL which allows such linking.
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Originally posted by intellivision View PostIt seems rather strange and limiting that they've decided to go for a completely copyleft license rather than one which allows linking to libraries without having to ship the end product under a different license.
I would have preferred if they licensed their product similar to WINE, under the LGPL which allows such linking.
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Originally posted by devius View PostI never thought I could live long enough to see a human being excited about the possibility of using iTunes
I'm curious if the mac version of itunes could run better than the windows version under wine.
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Originally posted by uid313 View PostSeems rather uninteresting.
Any OS X software of importance already exists for Windows too, so you can use Wine for that.
Let's be realistic, providing a Windows compat layer on a *nix environment is pretty hard, because they are too damn different, and because Microsoft keeps some of their APIs intentionally undocumented.
Instead, with OS X, you 've got an open-source base (Darwin), you 've got OpenGL as the only 3D graphics option (no need to implement Direct3D, a major weight already lifted) and you 've got GNUstep as a starting base.
In plain english, this project can provide a complete implementation of the OS X APIs. Wine can never claim to have a complete implementation of the Windows API (not Wine's fault, but this is how it is). A complete implementation of the OS X API is much better than a hit-or-miss implementation of the Windows API, even considering the wider library of Windows apps.Last edited by kurkosdr; 14 July 2013, 06:28 AM.
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Originally posted by kurkosdr View PostInstead, with OS X, you 've got an open-source base (Darwin), you 've got OpenGL as the only 3D graphics option (no need to implement Direct3D, a major weight already lifted) and you 've got GNUstep as a starting base.
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