What exactly is meant by "putting Unreal 4 into bad shape"? Are there rendering bugs, performance regressions, or even crashes?
Maybe you missed it, but the shader compiler for RadeonSI is part of the LLVM project, not of mesa. For users this sadly means that if they want to stick to stable releases, they have to wait until both, mesa and llvm, to release new versions in order to get new driver functionality that requires changes in the shader compiler.
Originally posted by andre30correia
View Post
Comment