Originally posted by uid313
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Intel Might Actually Be Done With OpenGL 4.4 In Mesa
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So if Intel is about to land OpenGL 4.5 support in the driver that also means mainline Mesa will also be bumped to that too? After that, it will just mainly be working on bring GL 4.x to LLVMPipe and other software renderers and ES 3.2. They'll probably get 2 years to get GL 4.6 implemented before 4.7.
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Originally posted by Xaero_Vincent View PostSo if Intel is about to land OpenGL 4.5 support in the driver that also means mainline Mesa will also be bumped to that too? After that, it will just mainly be working on bring GL 4.x to LLVMPipe and other software renderers and ES 3.2. They'll probably get 2 years to get GL 4.6 implemented before 4.7.Last edited by ResponseWriter; 25 May 2016, 05:04 PM.
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Originally posted by shmerl View PostWhy does Haswell need a separate effort from Broadwell? I thought the later was a "tick", i.e. die shrink, so microarchitecture should be the same?
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Originally posted by Nille_kungen View PostIs the Unreal Engine problem resolved yet so OpenGL 4.3 can be turned on?
I'm curious about what the new intel restructuring and wonder why Intel wanted OpenGL4.5 so bad in the next mesa release, it has to be something more then just adding that support since it's a rush.
An ungodly number of those things are sold to schools, and, increasingly, to normal folk.
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Originally posted by Nille_kungen View PostI'm curious about what the new intel restructuring and wonder why Intel wanted OpenGL4.5 so bad in the next mesa release, it has to be something more then just adding that support since it's a rush.
I probably got quite a few things wrong but it really looks to me that the initial push came from Dave and Ilia.
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Originally posted by pal666 View Postyou could start from 14:58 https://people.freedesktop.org/~cbri...ate=2016-05-14
Assuming the simd32 work, it appears the next mesa will get a new major number, and can advertise the most current ogl standard.
Pretty damn amazing, if you ask me, and once that's done, performance will become priority, I'd imagine.
To that end, apitrace will become an essential part of the linux gamer's toolkit.
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