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  • #21
    Then there is the quality and interest of the devs. Those that do it as a hobby or full time. Those that can manage a project efficiently vs those that keep things stuck in development hell.

    I think they should be on patreon and/ or kickstarter if they are in need of extra funding.

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    • #22
      Originally posted by madjr View Post
      I think they should be on patreon and/ or kickstarter if they are in need of extra funding.
      Finding a platform isn't the problem. Finding trustworthy contributors who get work done is.

      Like someone else already said on this thread, the port to GEGL is what's dragging the whole project. It's a rather boring work that few people want to do (let alone can), but it needs to be done before new fancy features (non-destructive editing etc.) can be added. So someone would have to do a lot of boring work before (s)he can see its results in a published release, and then it will take even more time to get results of fancy new features released to the public.

      Needless, to say, this is a difficult time for the project, and there are no easy solutions.

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      • #23
        Originally posted by prokoudine View Post
        Finding a platform isn't the problem. Finding trustworthy contributors who get work done is.

        Like someone else already said on this thread, the port to GEGL is what's dragging the whole project. It's a rather boring work that few people want to do (let alone can), but it needs to be done before new fancy features (non-destructive editing etc.) can be added. So someone would have to do a lot of boring work before (s)he can see its results in a published release, and then it will take even more time to get results of fancy new features released to the public.

        Needless, to say, this is a difficult time for the project, and there are no easy solutions.
        Or you could actually converse with the folks at http://streamcomputing.eu/

        who are experts in both CUDA and OpenCL. Perhaps they can help with the OpenCL drudgery.

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        • #24
          Originally posted by Marc Driftmeyer View Post
          Or you could actually converse with the folks at http://streamcomputing.eu/

          who are experts in both CUDA and OpenCL. Perhaps they can help with the OpenCL drudgery.
          What OpenCL drudgery and what does OpenCL have to do with ongoing work?

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          • #25
            Originally posted by gens View Post
            "rarely" would fit in better
            Frankly... nonsense. If I have two programs with the same design and I have more developers on one team than another, the program with more developers is going to be developed faster. The only caveat is that which is described by "9 women can't make a baby pop out in 1 month" because there are some problems that can't be solved that way. Otherwise the disparities can usually be explained by architecture, technical debt, or analysis paralysis (particularly in the form of bikeshedding).

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            • #26
              Originally posted by Luke_Wolf View Post
              If I have two programs with the same design and I have more developers on one team than another, the program with more developers is going to be developed faster.
              That also assumes the developers are good communicators and equally skilled as the team with fewer developers. Otherwise they may only develop their way towards a rewrite faster.

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              • #27
                Originally posted by randomizer View Post
                That also assumes the developers are good communicators and equally skilled as the team with fewer developers. Otherwise they may only develop their way towards a rewrite faster.
                The question is as to more or less, the question is not as to Less developers with more skill vs more developers with less skill, as a result these attributes are irrelevant as they are a held constant.

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                • #28
                  more vs less developers

                  OMG guys, read up on Amdahl's law already http://en.wikipedia.org/wiki/Amdahl%27s_law

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                  • #29
                    Originally posted by prokoudine View Post
                    Finding a platform isn't the problem. Finding trustworthy contributors who get work done is.

                    Like someone else already said on this thread, the port to GEGL is what's dragging the whole project. It's a rather boring work that few people want to do (let alone can), but it needs to be done before new fancy features (non-destructive editing etc.) can be added. So someone would have to do a lot of boring work before (s)he can see its results in a published release, and then it will take even more time to get results of fancy new features released to the public.

                    Needless, to say, this is a difficult time for the project, and there are no easy solutions.
                    I do extremely boring work and before that disgusting work. It's a job and that's why they pay it. Most jobs are boring, disgusting, frustrating, stressful, etc. But someone has to do it and most get done on time if the pay is right.

                    So yeah Funding is necessary.

                    The guys developing proprietary like Photoshop also have it even more boring and they have less freedom to choose what they want to work on. But the deadlines have to be respected or there will be consequences.

                    So yea more funding will attract someone whom you can delegate the stuff you hate and with open development you don't even need to have stupid contracts of secrecy or ownership of code, blah blah, etc

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                    • #30
                      Originally posted by madjr View Post
                      So yea more funding will attract someone whom you can delegate the stuff you hate and with open development you don't even need to have stupid contracts of secrecy or ownership of code, blah blah, etc
                      It seems that crowdfunding is the new silver bullet for the masses. It's pointless to argue against that -- there are so many better things to do.

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