Originally posted by Svartalf
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M$ is competing with Linux
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When the last OpenGL specification was out there was quite a bit of outrage from some developers saying it wouldn't fulfill their needs, that D3D is so much better and that basically they were forgotten and left with a suboptimal tool. If I remember correctly the CAD industry was named a few times as holding some responsibility in the way the especification was engendered. And the CAD industry is suposedly one of the reasons why AMD develops fglrx. What are the visible names behind this CAD business? And why does its way of doing things collide with that of game developers? I seem to remember something about backwards compatibility in the spec...or something.
Regarding the specification being a failure, I don't know whether the people complaining were a tiny and loud minority or what, but I wonder what is the true value behind it all...Surely targeting Linux and Mac exclusively doesn't sound like the best idea for a new game, but if you can get the three of them (plus other platforms?) for a little extra effort I don't see why it isn't being done. Or is it not just "a little extra effort"?
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Originally posted by Svartalf View PostX-Box would be the only item that applies there. For OpenGL, it's even a Windows target...
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Originally posted by L33F3R View Postwhat i was trying to say is, pc game dev's dont use opengl anymore regardless of how wonderful it is (for reasons i dont know). i want to see another AAA game that uses opengl on windows. I really do. But they are becoming far and few between.
If they use an engine, the odds are good that they can make an OpenGL game.
If not, your generalization is fairly false- I offer: Caster 3D as at least ONE example of that statement being wrong (Before you say anything about it not being AAA, Haze, a AAA title, was pretty much OpenGL as well...it just never saw the light of day on a PC for some reason. And I should know about it being OpenGL- I had to figure out why their E3 demo wouldn't work on AMD's drivers as a sustaining engineering task ages ago...). Moreover, if you're doing handheld 3D games, you're using OpenGL, like it or not as ES has been decided upon as the API of choice there.Last edited by Svartalf; 01 October 2009, 10:00 AM.
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