Originally posted by Lord Byron II
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Originally posted by Anux View PostHow would one play a shooter on a mobile phone? Are there special input devices that you connect to it? Or will this just be a whac-a-mole type game? I can't imagine controlling movement, crouching, shooting and jumping at the same time on a touch screen. Aiming would also be impossible.
On-screen controls. This is a screenshot of the game.
I've played games like this and I can't get into touchscreen controls. Nothing about where any of that is placed is comfortable for my 39 year old hands. I run into the same problem when using emulators on Android. If it supports using a controller it might be worth playing.
Oh, it's advertised as "A Mobile NFT Shooter". Two red flag buzzwords followed by one of the most exploitative genres in gaming -- shooters. That said, my opinions are meaningless because morons who play shooters love the ability to run around looking "unique" and will spend shitloads of money to do it. They're easy kills, too. I hope some percentage of moron NFT money goes towards making Linux gaming better.
How did you get me?
You're dressed like Neon Santa and we're in a jungle.
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Originally posted by skeevy420 View PostOn-screen controls. This is a screenshot of the game.
... will spend shitloads of money to do it.
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Originally posted by skeevy420 View PostOn-screen controls. This is a screenshot of the game.
Originally posted by Anux View PostUrgh. Imagine using an android emulator with mouse and keyboard and slaughtering everyone in the game with ease. ^_^
Spending money on a game that punishes you with it's controls in return. I guess everyone has their unique definition of fun.
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Originally posted by Anux View PostUrgh. Imagine using an android emulator with mouse and keyboard and slaughtering everyone in the game with ease. ^_^
Spending money on a game that punishes you with it's controls in return. I guess everyone has their unique definition of fun.
Originally posted by Quackdoc View PostA lot of shooters support gyro now which is an extremely significant upgrade for shooters. Touchscreen still sucks for things like moving and shooting, but aiming can be done with gyro, if you pair it with a "controller grip" it's actually not a too bad experience.
I worry about how bad the younger generation is going to fare with phone induced carpal tunnel and arthritis.
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Originally posted by skeevy420 View PostI know. I'm still not the biggest fan of them. It's literally the touchscreen controls. I just can't hold phones comfortably like that without wrist and thumb pain. That's why I've bought various controller to phone clips over the years.
I worry about how bad the younger generation is going to fare with phone induced carpal tunnel and arthritis.
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Originally posted by Quackdoc View Post
Bevy was a single game engine I noted, but since you seemed to tunnelvision on that lets talk about it a bit.
Yes is super alpha in comparison to O3DE, but at least unlike O3DE it has real potential behind it. so long as you can use rust, and getting into rust really is quite easier after the initial hump, even now in it's very immature state, it's actually not that bad to work with. O3DE/lumberyard on the otherhand has been out for quite a long time now in comparison, and the only thing we have out of it is a couple of trash games and one perpetually in demo stage game start citizen.
Now Can we talk about fyrox and ogre3d too like I pointed out? Fyrox first since it's less impressive. Another rust based game engine. I to is still in an alpha state, but it has an editor and that stuff, so we already have a couple of 3d demos made from it, some of them even "playable", so it's also quite the promissing engine.
Now for the key part here Ogre3d already has some real games made with it and are selling. Most of the games here are indeed more on the basic side, but some of them are no slouches either https://steamdb.info/tech/Engine/OGRE/ Ogre3d has loads of potential for use in AAA games. at least as much as Ogre3d does
You say Fyrox is promising because it has playable demo, but also think O3DE is not promising even though it has playable demos.
The O3DE multiplayer demo is more impressive than any of the Fyrox demos. I've tried them all.
That being said, Fyrox is way more complete than Bevy, and IMO more impressive than Bevy. The single developer behind Fyrox is implementing a lot in each release cycle. The Bevy devs are still talking about ideas for an editor. Bevy is just more popular because of the buzzword marketing behind it. If you want to make a game of reasonable complexity in Rust, then Fyrox will serve you better.
Ogre3D is not a game engine. It is only the rendering part of a game engine.
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Originally posted by jayrulez View PostI can't take your opinion seriously because of your obvious bias and the fact that you think Fyrox, O3DE, and Ogre3D are in the same category.
I don't think they are in the same category technology wise, I think they are in the same category for things I would rather see Linux foundation suppoer
The O3DE multiplayer demo is more impressive than any of the Fyrox demos. I've tried them all.
That being said, Fyrox is way more complete than Bevy, and IMO more impressive than Bevy. The single developer behind Fyrox is implementing a lot in each release cycle. The Bevy devs are still talking about ideas for an editor. Bevy is just more popular because of the buzzword marketing behind it. If you want to make a game of reasonable complexity in Rust, then Fyrox will serve you better.
Ogre3D is not a game engine. It is only the rendering part of a game engine.
also I am aware of ogre not being a game engine in and of itself, however the graphics engine is still a significantly important thing, and in the terms of technolgies the LF should sponsor it IMO is much higher on the list than O3DE is
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Originally posted by Quackdoc View PostBecause Fyrox is a very alpha project while O3DE is based on amazon lumberyard, which in turn is based on cryengine. It has literally a decade over fyrox, maybe 2?
I disagree that fyrox will serve you better IMO but that depends on what you are looking for in your engine. Bevy has a lot of stuff with it right now which makes it quite nice, This is why you see a lot more people actually using bevy then you do fyrox, That's not to say I don't think fyrox is good, but it seems disingenuous to dismiss bevy as a buzzword, especially when you have real game studios such as embark investing in it, and indie games already being pumped out.
You dismissed O3DE which has way more industry investment than Bevy. Can we have some consistency?
also I am aware of ogre not being a game engine in and of itself, however the graphics engine is still a significantly important thing, and in the terms of technolgies the LF should sponsor it IMO is much higher on the list than O3DE is
Can you make some argument for this?
O3DE is being backed my many industry players, is a full game engine with a lot of tooling. What would the LF gain is backing Ogre3D instead?
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Originally posted by coder View PostA game called Mad World seems as if it really should be set on the planet Halarge:
The actual line is: “Halargian world.” (Not “illogical world”, “raunchy young world”(!), “enlarging your world”, or a number of other interesting if not amusing guesses.) The real story: Halarge was an imaginary planet invented by either Chris Hughes or Ross Cullum during the recording of The Hurting. I added it as a joke during the lead vocal session, and we kept it. And there you have it. —Curt Smith, on his official site in 2010
Fans of Tears for Fears: now you know. You're welcome.
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