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GLAMOR Patch Bomb Can Boost Some Operations By 700~800%
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So are there any easy ways to test these out once they get committed ? It seemed when Glamor was a standalone lib it would be easier to update/release versions faster - do we really now either have to wait for a new Xorg release, or build the entire X server from git?
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Originally posted by RussianNeuroMancer View PostAnyone able to get GLAMOR working on Evergreen with KWin?
If you're getting issues where compositing effects randomly don't work, I've noticed that problem seems to have gone away in the 4.13 update.
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If I remember right, on the GLAMOR benchmark done without any of these patches, GLAMOR was running between 40-80% of Intels SNA/UNA.
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Anyone able to get GLAMOR working on Evergreen with KWin?
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Originally posted by NSLW View PostAnd absolute change is what? From 2 to 12 fps average
I look forward to the results.
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Originally posted by phoronix View PostPhoronix: GLAMOR Patch Bomb Can Boost Some Operations By 700~800%
Eric Anholt at Intel OTC continues investing great amounts of time recently on improving the GLAMOR acceleration code that was merged into the X.Org Server for speeding up 2D acceleration using OpenGL. Eric is out this week with a set of 27 patches for review pertaining to this code...
http://www.phoronix.com/vr.php?view=MTYyODU
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GLAMOR Patch Bomb Can Boost Some Operations By 700~800%
Phoronix: GLAMOR Patch Bomb Can Boost Some Operations By 700~800%
Eric Anholt at Intel OTC continues investing great amounts of time recently on improving the GLAMOR acceleration code that was merged into the X.Org Server for speeding up 2D acceleration using OpenGL. Eric is out this week with a set of 27 patches for review pertaining to this code...
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