Originally posted by nanonyme
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another method could be if you can send the raw requirememnts to an networked xorg, so the other xorg do the render onscreen wich whatever hardware you have, ofc this would need some sort of initialization protocol to at least inform the base xorg server wich screen size you want and what proportion and wich feature your hardware support(for example if your crd can use exa and composite/xrender). in that case you would need the chance to send glx commands too with shaders.
if you want to render in more than 1 computer, would be nice to overhaul the damage extension so you can save band just sending the modifications to the orginal frame. that is in case of using multi input and each user having a different desktop. muticast could help too if you only wanna work in 1 pc and watch only in many pc's so that way you avoid multiple renders
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