Originally posted by OneTimeShot
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However my main point is. Hardware is getting more and more complex. And this automatically increases failure rates in hardware which are irreversible in asics. They have to be mitigated by software and this costs performance similar to spectre workarounds in intel cpus. We also see this degradation of quality very well in modern gpus like for example with the 1082p output bug in rdna3, instead of delivering 1080p lines. https://github.com/GPUOpen-Libraries...AMF/issues/423
If we had more fpgas in gpus we could completely and cleanly resolve those kind of issues at the hardware level and without performance degradations.
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